Instancing is a way of making the same object appear twice in the scene. This is accomplished by creation of a new transform node that points to an exisiting object. Changes to the transform are independent but changes to the instancedobject affect all instances since the node is shared. If no objects are given, then the selected list is instanced. When an object is instanced a new transform node is created that points to the selected object. The smart transform feature allows instance to transform newly instanced objects based on previous transformations between instances. Example: Instance an object and move it to a new location. Instance it again with the smart transform flag. It should have moved once again the distance you had previously moved it. Note: changing the selected list between smart instances will cause the transform information to be deleted. It returns a list of the new objects created by the instance operation. See also:duplicate
Long name (short name) | Argument Types | Properties | |
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leaf (lf) | bool | ||
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name (n) | unicode | ||
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smartTransform (st) | bool | ||
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Derived from mel command maya.cmds.instance
Example:
import pymel.core as pm
# Create a hierarchy
pm.sphere( n='sphere1' )
# Result: [nt.Transform(u'sphere1'), nt.MakeNurbSphere(u'makeNurbSphere1')] #
pm.move( 3, 0, 0 )
pm.sphere( n='sphere2' )
# Result: [nt.Transform(u'sphere2'), nt.MakeNurbSphere(u'makeNurbSphere2')] #
pm.move( -3, 0, 0 )
pm.group( 'sphere1', 'sphere2', n='group1' )
# Result: nt.Transform(u'group1') #
pm.group( 'group1', n='group2' )
# Result: nt.Transform(u'group2') #
# Create an instance of one of the spheres
pm.instance( 'sphere1' )
# Result: [nt.Transform(u'sphere3')] #
# Duplicate the hierarchy except for the shapes which are
# instanced.instances of all leaf level shapes
pm.instance( 'group1', leaf=True )
# Result: [nt.Transform(u'group3')] #
# Create a row of 4 instanced circles which are equally spaced
pm.circle( n='circle1' )
# Result: [nt.Transform(u'circle1'), nt.MakeNurbCircle(u'makeNurbCircle1')] #
pm.instance()
# Result: [nt.Transform(u'circle2')] #
pm.move( 3, 0, 0 )
pm.instance( smartTransform=True )
# Result: [nt.Transform(u'circle3')] #
pm.instance( smartTransform=True )
# Result: [nt.Transform(u'circle4')] #