This command creates a new node in the dependency graph of the specified type.
Long name (short name) | Argument Types | Properties | |
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name (n) | unicode | ||
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parent (p) | unicode | ||
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shared (s) | bool | ||
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skipSelect (ss) | bool | ||
This node is not to be selected after creation, the original selection will be preserved. Flag can have multiple arguments, passed either as a tuple or a list. |
Derived from mel command maya.cmds.createNode
Example:
import pymel.core as pm
pm.createNode( 'transform', n='transform1' )
# Result: nt.Transform(u'transform1') #
pm.createNode( 'nurbsSurface', n='surface1', p='transform1' )
# Result: nt.NurbsSurface(u'surface1') #
pm.createNode( 'camera', shared=True, n='top' )
# This transform will be selected when created
pm.createNode( 'transform', n='selectedTransform' )
# Result: nt.Transform(u'selectedTransform') #
# This will create a new transform node, but 'selectedTransform'
# will still be selected.
pm.createNode( 'transform', ss=True )
# Result: nt.Transform(u'transform2') #