pymel.core.context.alignCtx

static context.alignCtx(*args, **kwargs)

The alignCtx command creates a tool for aligning and distributing objects.

Flags:
Long name (short name) Argument Types Properties
align (a) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Align objects
anchorFirstObject (afo) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Anchor first or last selected object. Default false. Only applicable when aligning objects.
distribute (d) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Distribute objects
exists (ex) bool ../../../_images/create.gif
 
Returns true or false depending upon whether the specified object exists. Other flags are ignored.
history (ch) bool ../../../_images/create.gif
 
If this is a tool command, turn the construction history on for the tool in question.
image1 (i1) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
   
image2 (i2) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
   
image3 (i3) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Contexts support up to three icons that represent the tool associated with the context.
name (n) unicode ../../../_images/create.gif
 
If this is a tool command, name the tool appropriately.
showAlignTouch (sat) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Show or hide align touching handles. Default true. Only applicable when aligning objects. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.alignCtx

Example:

import pymel.core as pm

# Create a poly sphere and a poly cube, then move them apart
pm.polySphere(r=3, n='pSphere1')
# Result: [nt.Transform(u'pSphere1'), nt.PolySphere(u'polySphere1')] #
pm.move(5, 0, 0)
pm.polyCube(w=3, h=3, d=3, n='pCube1')
# Result: [nt.Transform(u'pCube1'), nt.PolyCube(u'polyCube1')] #
pm.move(-5, 3, 0)
pm.select('pSphere1', 'pCube1', r=True)

# Create a new align context which is used to align objects, then switch to it
# Now you can use this tool to align objects
pm.alignCtx('alignCtx1',a=True)
# Result: u'alignCtx1' #
pm.setToolTo('alignCtx1')

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