The sequenceManager command manages sequences, shots, and their related scenes. In query mode, return type is based on queried flag.
Long name (short name) | Argument Types | Properties | |
---|---|---|---|
addSequencerAudio (asa) | unicode | ||
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attachSequencerAudio (ata) | unicode | ||
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currentShot (cs) | unicode | ||
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currentTime (ct) | time | ||
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listSequencerAudio (lsa) | unicode | ||
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listShots (lsh) | bool | ||
modelPanel (mp) | unicode | ||
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node (nd) | unicode | ||
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writableSequencer (ws) | unicode | ||
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Derived from mel command maya.cmds.sequenceManager
Example:
import pymel.core as pm
# Create a new scene segment.
#
pm.newSceneSegment( 'sceneOne' )