pymel.core.animation.disconnectJoint

static animation.disconnectJoint(*args, **kwargs)

This command will break a skeleton at the selected joint and delete any associated handles.

Flags:
Long name (short name) Argument Types Properties
attachHandleMode (ahm) bool ../../../_images/create.gif
 
This flag is obsolete and no longer supported. Flag can have multiple arguments, passed either as a tuple or a list.
deleteHandleMode (dhm) bool ../../../_images/create.gif
 
Delete the handle on the associated joint.

Derived from mel command maya.cmds.disconnectJoint

Example:

import pymel.core as pm

pm.joint( p=(0, 0, 0), name='jointA' )
pm.joint( p=(0, 1, 0), name='jointB' )
pm.joint( p=(0, 2, 0), name='jointC' )
pm.disconnectJoint( 'jointB' )

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