Command to copy or mirror the skinCluster weights accross one of the three major axes. The command can be used to mirror weights either from one surface to another or within the same surface. In query mode, return type is based on queried flag.
Long name (short name) | Argument Types | Properties | |
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destinationSkin (ds) | unicode | ||
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influenceAssociation (ia) | unicode | ||
The influenceAssociation flag controls how the influences on the source and target skins are matched up. The flag can be included multiple times to specify multiple association schemes that will be invoked one after the other until all influences have been matched up. Supported values are closestJoint, closestBone, label, name, oneToOne. The default is closestJoint. |
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mirrorInverse (mi) | bool | ||
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mirrorMode (mm) | unicode | ||
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noBlendWeight (nbw) | bool | ||
When the no blend flag is used, the blend weights on the skin cluster will not be copied across to the destination. Flag can have multiple arguments, passed either as a tuple or a list. |
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noMirror (nm) | bool | ||
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normalize (nr) | bool | ||
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sampleSpace (spa) | int | ||
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smooth (sm) | bool | ||
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sourceSkin (ss) | unicode | ||
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surfaceAssociation (sa) | unicode | ||
The surfaceAssociation flag controls how the weights are transferred between the surfaces: closestPoint, rayCast, or closestComponent. The default is closestComponent. |
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uvSpace (uv) | unicode, unicode | ||
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Derived from mel command maya.cmds.copySkinWeights
Example:
import pymel.core as pm
# Create plane and a skeleton. Bind the skin.
#
pm.file( f=True,new=True )
pm.polyPlane( ch=1, w=10, h=10, sx=5, sy=5, ax=(0,1,0) )
pm.select( d=True )
pm.joint( p=(0, 0, -6) )
pm.joint( p=(0, 0, -4) )
pm.joint( 'joint1', e=True, zso=True, oj='xyz')
pm.joint( p=(2, 0, -4) )
pm.joint( 'joint2', e=True, zso=True, oj='xyz')
pm.joint( p=(5, 0, -3) )
pm.joint( 'joint3', e=True, zso=True, oj='xyz')
pm.select( 'joint2', r=True )
pm.joint( p=(-2, 0, -4) )
pm.joint( 'joint4', e=True, zso=True, oj='xyz')
pm.joint( p=(-5, 0, -3) )
pm.joint( 'joint5', e=True, zso=True, oj='xyz')
pm.select( 'joint2', r=True )
pm.joint( p=(0, 0, 3) )
pm.joint( 'joint6', e=True, zso=True, oj='xyz')
pm.joint( p=(5, 0, 5) )
pm.joint( 'joint7', e=True, zso=True, oj='xyz')
pm.select( 'joint7', r=True )
pm.joint( p=(-5, 0, 5) )
pm.joint( 'joint8', e=True, zso=True, oj='xyz')
pm.select( 'pPlane1', 'joint1', r=True )
maya.mel.eval('createSkinCluster "-mi 5 -dr 4"' )
# Modify some weights on the -x side of the character
#
pm.skinPercent( 'skinCluster1', 'pPlane1.vtx[30]', tv=('joint2',0.200000) )
pm.skinPercent( 'skinCluster1', 'pPlane1.vtx[31]', tv=('joint2',0.200000) )
pm.skinPercent( 'skinCluster1', 'pPlane1.vtx[24]', tv=('joint5',0.550000) )
pm.skinPercent( 'skinCluster1', 'pPlane1.vtx[25]', tv=('joint5',0.550000) )
# Mirror the skin weights to the other side of the character
# Mirror inverse is chosen since we want to go from -x to +x, not +x to -x.
#
pm.copySkinWeights( ss='skinCluster1', ds='skinCluster1', mirrorMode='YZ', mirrorInverse=True )
# Now create a second plane and bind it as skin
#
pm.polyPlane( ch=1, w=10, h=10, sx=5, sy=5, ax=(0,1,0) )
pm.select( 'pPlane2', r='joint1' )
maya.mel.eval('createSkinCluster "-mi 5 -dr 4"' )
# Copy the skin weights from the first plane onto the new plane.
# The -noMirror flag is used since we want to copy directly, not mirror.
#
pm.copySkinWeights( ss='skinCluster1', ds='skinCluster2', noMirror=True )