pymel.core.nodetypes.PolyCopyUV

Inheritance diagram of PolyCopyUV

class PolyCopyUV(*args, **kwargs)

class counterpart of mel function polyCopyUV

Copy some UVs from a UV set into another.

caching(val=True, **kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.polyCopyUV

getConstructionHistory(**kwargs)

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Derived from mel command maya.cmds.polyCopyUV

getCreateNewMap(**kwargs)

This flag when set true will create a new map with a the name passed in, if the map does not already exist.

Derived from mel command maya.cmds.polyCopyUV

getNodeState(**kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyCopyUV

getUvSetName(**kwargs)

Specifies name of the output uv set to modify. Default is the current UV set. Common flags

Derived from mel command maya.cmds.polyCopyUV

getUvSetNameInput(**kwargs)

Specifies name of the input uv set to read the UV description from. Default is the current UV set.

Derived from mel command maya.cmds.polyCopyUV

setCreateNewMap(val=True, **kwargs)

This flag when set true will create a new map with a the name passed in, if the map does not already exist.

Derived from mel command maya.cmds.polyCopyUV

setNodeState(val=True, **kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyCopyUV

setUvSetName(val=True, **kwargs)

Specifies name of the output uv set to modify. Default is the current UV set. Common flags

Derived from mel command maya.cmds.polyCopyUV

setUvSetNameInput(val=True, **kwargs)

Specifies name of the input uv set to read the UV description from. Default is the current UV set.

Derived from mel command maya.cmds.polyCopyUV

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