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The hikIKEffector node can be used to drive Human IK on an
associated joint hierarchy. This is a new node made to work with
the HIK plugin first introduced in Maya 2011. This is the preferred
element to be used with HIK control rigs instead of the
hikEffector, which is to be used with the legacy Full Body IK
setups.
| Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
| hikIKEffector |
transform |
drawdb/geometry/ikEffector |
kHikIKEffector |
kBase
kNamedObject
kDependencyNode
kDagNode
kTransform
kHikIKEffector |
Related nodes
joint
Attributes (36)
alpha, auxEffector, auxiliaries, color,
colorB, colorG,
colorR, effectorID, look,
markerLook, pinR, pinT, pinning, pivotOffset, pivotOffsetX, pivotOffsetY, pivotOffsetZ, preRotation, preRotationX, preRotationY, preRotationZ, radius, reachRotation, reachTranslation, rotateOffset, rotateOffsetX, rotateOffsetY, rotateOffsetZ, scaleOffset, scaleOffsetX, scaleOffsetY, scaleOffsetZ, translateOffset, translateOffsetX, translateOffsetY, translateOffsetZ
| Long name (short name) |
Type |
Default |
Flags |
|
pinning
(pin) |
enum |
0 |
    |
|
effectorID
(ei) |
integer |
0 |
     |
|
auxiliaries
(aux) |
Message |
n/a |
    |
|
reachTranslation
(rt) |
double |
0.0 |
     |
|
reachRotation
(rr) |
double |
0.0 |
     |
|
radius
(radi) |
double |
1.0 |
    |
|
auxEffector
(aeff) |
bool |
false |
    |
|
preRotation
(pr) |
double3 |
|
    |
|
preRotationX
(prx) |
angle (double) |
0.0deg |
    |
|
|
preRotationY
(pry) |
angle (double) |
0.0deg |
    |
|
|
preRotationZ
(prz) |
angle (double) |
0.0deg |
    |
|
|
color
(col) |
float3 |
|
    |
|
|
|
|
|
|
|
alpha
(alp) |
float |
1.0 |
    |
|
markerLook
(mkl) |
enum |
3 |
    |
|
translateOffset
(tof) |
double3 |
|
    |
|
translateOffsetX
(tox) |
distance
(double) |
0.0cm |
    |
|
|
translateOffsetY
(toy) |
distance
(double) |
0.0cm |
    |
|
|
translateOffsetZ
(toz) |
distance
(double) |
0.0cm |
    |
|
|
rotateOffset
(rof) |
double3 |
|
    |
|
rotateOffsetX
(rox) |
angle (double) |
0.0deg |
    |
|
|
rotateOffsetY
(roy) |
angle (double) |
0.0deg |
    |
|
|
rotateOffsetZ
(roz) |
angle (double) |
0.0deg |
    |
|
|
scaleOffset
(sof) |
double3 |
|
    |
|
scaleOffsetX
(sox) |
double |
1.0 |
    |
|
|
scaleOffsetY
(soy) |
double |
1.0 |
    |
|
|
scaleOffsetZ
(soz) |
double |
1.0 |
    |
|
|
look
(lk) |
enum |
4 |
   |
|
pinT
(pint) |
bool |
false |
  |
|
pinR
(pinr) |
bool |
false |
  |
|
pivotOffset
(po) |
double3 |
|
    |
|
pivotOffsetX
(px) |
distance
(double) |
0.0cm |
    |
|
|
pivotOffsetY
(py) |
distance
(double) |
0.0cm |
    |
|
|
pivotOffsetZ
(pz) |
distance
(double) |
0.0cm |
    |
|