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The hikIKEffector node can be used to drive Human IK on an associated joint hierarchy. This is a new node made to work with the HIK plugin first introduced in Maya 2011. This is the preferred element to be used with HIK control rigs instead of the hikEffector, which is to be used with the legacy Full Body IK setups.

Node name Parents Classification MFn type Compatible function sets
hikIKEffector transform drawdb/geometry/ikEffector kHikIKEffector kBase
kNamedObject
kDependencyNode
kDagNode
kTransform
kHikIKEffector

Related nodes

joint

Attributes (36)

alpha, auxEffector, auxiliaries, color, colorB, colorG, colorR, effectorID, look, markerLook, pinR, pinT, pinning, pivotOffset, pivotOffsetX, pivotOffsetY, pivotOffsetZ, preRotation, preRotationX, preRotationY, preRotationZ, radius, reachRotation, reachTranslation, rotateOffset, rotateOffsetX, rotateOffsetY, rotateOffsetZ, scaleOffset, scaleOffsetX, scaleOffsetY, scaleOffsetZ, translateOffset, translateOffsetX, translateOffsetY, translateOffsetZ

Long name (short name) Type Default Flags
pinning (pin) enum 0 outputinputconnectablestorable
The pinning state for HIK. When set to "unpinned", effectors will translate and rotate depending on the full-body solution. When set to "pinTranslate" the effectors may rotate with the full-body solution, but their translation will not be modified. When set to "pinRotate" the effectors will translate with the full-body solution, but their rotation will not be modified. When set to "pinAll", the effectors will not rotate or translate.
effectorID (ei) integer 0 outputinputconnectablestorablehidden
The HumanIK effectorId. This is used internally by the HumanIK solver and should not be modified by the user.
auxiliaries (aux) Message n/a arrayinputconnectablehidden
This attribute is used to preserve a logical link between the master effector and it's auxiliary effectors (extra/pivots). Is used to draw the link in the viewport.
reachTranslation (rt) double 0.0 outputinputconnectablestorablekeyable
Controls how much the joints want to reach their associated effector's translation. A value of 1.0 indicates that the joints fully try to reach the effector's translation. A value of 0.0 indicates that the joints ignore the effector's translation.
reachRotation (rr) double 0.0 outputinputconnectablestorablekeyable
Controls how much the joints want to reach their associated effector's rotation. A value of 1.0 indicates that the joints fully try to reach the effector's rotation. A value of 0.0 indicates that the joints ignore the effector's rotation.
radius (radi) double 1.0 outputinputconnectablestorable
Draw radius for the effector.
auxEffector (aeff) bool false outputinputconnectablestorable
Whether this effector behaves as an auxilliary effector.
preRotation (pr) double3 outputinputconnectablestorable
The pre rotation, similar to the joint orient on joints.
preRotationX (prx) angle (double) 0.0deg outputinputconnectablestorable
pre rotationX.
preRotationY (pry) angle (double) 0.0deg outputinputconnectablestorable
pre rotationY.
preRotationZ (prz) angle (double) 0.0deg outputinputconnectablestorable
pre rotationZ.
color (col) float3 outputinputconnectablestorable
Used to store the color for fbx import/export
colorR (clr) float 1.0 outputinputconnectablestorable
Used to store the red color value for fbx import/export
colorG (clg) float 0.0 outputinputconnectablestorable
Used to store the green color value for fbx import/export
colorB (clb) float 0.0 outputinputconnectablestorable
Used to store the blue color value for fbx import/export
alpha (alp) float 1.0 outputinputconnectablestorable
Used to store the alpha value for fbx import/export
markerLook (mkl) enum 3 outputinputconnectablestorable
Used to store the marker look for fbx import/export
translateOffset (tof) double3 outputinputconnectablestorable
Translation Offset
translateOffsetX (tox) distance (double) 0.0cm outputinputconnectablestorable
Translate Offset X.
translateOffsetY (toy) distance (double) 0.0cm outputinputconnectablestorable
Translate Offset Y.
translateOffsetZ (toz) distance (double) 0.0cm outputinputconnectablestorable
Translate Offset Z.
rotateOffset (rof) double3 outputinputconnectablestorable
Rotation Offset
rotateOffsetX (rox) angle (double) 0.0deg outputinputconnectablestorable
Rotate Offset X.
rotateOffsetY (roy) angle (double) 0.0deg outputinputconnectablestorable
Rotate Offset Y.
rotateOffsetZ (roz) angle (double) 0.0deg outputinputconnectablestorable
Rotate Offset Z.
scaleOffset (sof) double3 outputinputconnectablestorable
Scale Offset
scaleOffsetX (sox) double 1.0 outputinputconnectablestorable
Scale Offset Y.
scaleOffsetY (soy) double 1.0 outputinputconnectablestorable
Scale Offset Y.
scaleOffsetZ (soz) double 1.0 outputinputconnectablestorable
Scale Offset Z.
look (lk) enum 4 outputinputstorable
Specifies how the hikIKEffector should be drawn.
pinT (pint) bool false outputconnectable
The pin translation flag for HumanIK.
pinR (pinr) bool false outputconnectable
The pin rotation flag for HumanIK.
pivotOffset (po) double3 outputinputconnectablestorable
Pivot offset information. The main effectors have an offset of 0,0,0. Extra pivots have translation offsets that are measured in the local space of the main effector.
pivotOffsetX (px) distance (double) 0.0cm outputinputconnectablestorable
PivotOffset X.
pivotOffsetY (py) distance (double) 0.0cm outputinputconnectablestorable
PivotOffset Y.
pivotOffsetZ (pz) distance (double) 0.0cm outputinputconnectablestorable
PivotOffset Z.