This command creates a pane layout. A pane layout may have any number of children but at any one time only certain children may be visible, as determined by the current layout configuration. For example a horizontally split pane shows only two children, one on top of the other and a visible separator between the two. The separator may be moved to vary the size of each pane. Various other pane configurations are available and all display a moveable separator that define the size of each pane in the layout.
Long name (short name) | Argument Types | Properties | |
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activeFrameThickness (aft) | int | ||
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activePane (ap) | unicode | ||
The active pane has a colored border surrounding it. Only one pane may be active at any one time. Using either of the flags -ap/activePaneor -api/activePaneIndexwill automatically deactivate the previously active pane. The argument is the full or short name of the child control. |
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activePaneIndex (api) | int | ||
The active pane index. The active pane has a colored border surrounding it. Only one pane may be active at any one time. Using either of the flags -ap/activePaneor -api/activePaneIndexwill automatically deactivate the previously active pane. The argument is an integer value ranging from 1 to 4. Panes for any particular configuration are numbered clockwise beginning with the pane in the top left corner of the layout. If any other index is specified then the current active pane is deactivated. |
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annotation (ann) | unicode | ||
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backgroundColor (bgc) | float, float, float | ||
The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value. |
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childArray (ca) | bool | ||
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configuration (cn) | unicode | ||
Set the layout configuration for the panes. Valid values are: single, horizontal2, vertical2, horizontal3, vertical3, top3, left3, bottom3, right3, horizontal4, vertical4, top4, left4, bottom4, right4, quad |
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defineTemplate (dt) | unicode | ||
Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. |
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docTag (dtg) | unicode | ||
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dragCallback (dgc) | script | ||
Adds a callback that is called when the middle mouse button is pressed. The MEL version of the callback is of the form: global proc string[] callbackName(string $dragControl, int $x, int $y, int $mods) The proc returns a string array that is transferred to the drop site. By convention the first string in the array describes the user settable message type. Controls that are application defined drag sources may ignore the callback. $mods allows testing for the key modifiers CTL and SHIFT. Possible values are 0 == No modifiers, 1 == SHIFT, 2 == CTL, 3 == CTL + SHIFT. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def callbackName( dragControl, x, y, modifiers ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, x, y, modifiers. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(x)d %(y)d %(modifiers)d’ |
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dropCallback (dpc) | script | ||
Adds a callback that is called when a drag and drop operation is released above the drop site. The MEL version of the callback is of the form: global proc callbackName(string $dragControl, string $dropControl, string $msgs[], int $x, int $y, int $type) The proc receives a string array that is transferred from the drag source. The first string in the msgs array describes the user defined message type. Controls that are application defined drop sites may ignore the callback. $type can have values of 1 == Move, 2 == Copy, 3 == Link. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def pythonDropTest( dragControl, dropControl, messages, x, y, dragType ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, dropControl, messages, x, y, type. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(dropControl)s %(messages)r %(x)d %(y)d %(type)d’ |
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enable (en) | bool | ||
The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled. |
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enableBackground (ebg) | bool | ||
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exists (ex) | bool | ||
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fullPathName (fpn) | unicode | ||
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height (h) | int | ||
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isObscured (io) | bool | ||
Return whether the control can actually be seen by the user. The control will be obscured if its state is invisible, if it is blocked (entirely or partially) by some other control, if it or a parent layout is unmanaged, or if the control’s window is invisible or iconified. |
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manage (m) | bool | ||
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numberOfChildren (nch) | bool | ||
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numberOfPopupMenus (npm) | bool | ||
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numberOfVisiblePanes (nvp) | bool | ||
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pane1 (p1) | bool | ||
pane2 (p2) | bool | ||
pane3 (p3) | bool | ||
pane4 (p4) | bool | ||
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paneSize (ps) | int, int, int | ||
The size of a pane in the current pane layout configuration. The first argument specifies the pane index and is an integer value ranging from 1 to 4. Panes for any particular configuration are numbered clockwise beginning with the pane in the top left corner of the layout. The width and height of the pane are specified by the last two arguments. Both are integer values and they indicate the percentage of the total pane layout size rather that the number of pixels. |
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paneUnderPointer (pup) | bool | ||
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parent (p) | unicode | ||
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popupMenuArray (pma) | bool | ||
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preventOverride (po) | bool | ||
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separatorMovedCommand (smc) | script | ||
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separatorThickness (st) | int | ||
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setPane (sp) | unicode, int | ||
This flag allows you to put a child of this layout in a particular pane. The first argument is the full or short name of the control. The second argument is an integer value ranging from 1 to 4. Panes for any particular configuration are numbered clockwise beginning with the pane in the top left corner of the layout. |
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staticHeightPane (shp) | int | ||
Set a pane to have a static height, i.e. its height will not change when the layout is dynamically resized. Only one pane can be set to have a static height at one time. This state will be retained even if another child is switched into the pane. Specify 0 to set a pane back to the default state. Any state will be lost if the pane configuration is changed. |
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staticWidthPane (swp) | int | ||
Set a pane to have a static width, i.e. its width will not change when the layout is dynamically resized. Only one pane can be set to have a static width at one time. This state will be retained even if another child is switched into the pane. Specify 0 to set a pane back to the default state. Any state will be lost if the pane configuration is changed. |
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useTemplate (ut) | unicode | ||
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visible (vis) | bool | ||
The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s). |
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visibleChangeCommand (vcc) | script | ||
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width (w) | int | ||
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Derived from mel command maya.cmds.paneLayout
Example:
import pymel.core as pm
pm.window()
# Result: ui.Window('window1') #
pm.paneLayout( configuration='quad' )
# Result: ui.PaneLayout('window1|paneLayout2') #
pm.button()
# Result: ui.Button('window1|paneLayout2|button3') #
pm.textScrollList( append=['one', 'two', 'three'] )
# Result: ui.TextScrollList('window1|paneLayout2|textScrollList2') #
pm.scrollField()
# Result: ui.ScrollField('window1|paneLayout2|scrollField1') #
pm.scrollLayout()
# Result: ui.ScrollLayout('window1|paneLayout2|scrollLayout1') #
pm.columnLayout()
# Result: ui.ColumnLayout('window1|paneLayout2|scrollLayout1|columnLayout5') #
pm.button()
# Result: ui.Button('window1|paneLayout2|scrollLayout1|columnLayout5|button4') #
pm.button()
# Result: ui.Button('window1|paneLayout2|scrollLayout1|columnLayout5|button5') #
pm.button()
# Result: ui.Button('window1|paneLayout2|scrollLayout1|columnLayout5|button6') #
pm.showWindow()