This control supports up to 3 icon images and 4 different display styles. The icon image displayed is the one that best fits the current size of the control given its current style. This command creates an iconTextButton that can be displayed with different icons, with or without accompanying text label. When an argument is passed, it is used to give a name to the iconTextButton.
Long name (short name) | Argument Types | Properties | |
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actionIsSubstitute (ais) | bool | ||
align (al) | unicode | ||
The label alignment. Alignment values are left, right, and center. By default, the label is aligned center. Currently only available when -st/style is set to iconAndTextCentered. |
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annotation (ann) | unicode | ||
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backgroundColor (bgc) | float, float, float | ||
The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value. |
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command (c) | script | ||
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commandRepeatable (rpt) | bool | ||
Set if the MEL command specified in the command flag should be repeatable or not. The gkey, by default, is the shortcut to repeat the last executed command. Flag can have multiple arguments, passed either as a tuple or a list. |
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defineTemplate (dt) | unicode | ||
Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. |
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disabledImage (di) | unicode | ||
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docTag (dtg) | unicode | ||
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doubleClickCommand (dcc) | script | ||
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dragCallback (dgc) | script | ||
Adds a callback that is called when the middle mouse button is pressed. The MEL version of the callback is of the form: global proc string[] callbackName(string $dragControl, int $x, int $y, int $mods) The proc returns a string array that is transferred to the drop site. By convention the first string in the array describes the user settable message type. Controls that are application defined drag sources may ignore the callback. $mods allows testing for the key modifiers CTL and SHIFT. Possible values are 0 == No modifiers, 1 == SHIFT, 2 == CTL, 3 == CTL + SHIFT. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def callbackName( dragControl, x, y, modifiers ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, x, y, modifiers. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(x)d %(y)d %(modifiers)d’ |
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dropCallback (dpc) | script | ||
Adds a callback that is called when a drag and drop operation is released above the drop site. The MEL version of the callback is of the form: global proc callbackName(string $dragControl, string $dropControl, string $msgs[], int $x, int $y, int $type) The proc receives a string array that is transferred from the drag source. The first string in the msgs array describes the user defined message type. Controls that are application defined drop sites may ignore the callback. $type can have values of 1 == Move, 2 == Copy, 3 == Link. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def pythonDropTest( dragControl, dropControl, messages, x, y, dragType ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, dropControl, messages, x, y, type. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(dropControl)s %(messages)r %(x)d %(y)d %(type)d’ |
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enable (en) | bool | ||
The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled. |
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enableBackground (ebg) | bool | ||
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exists (ex) | bool | ||
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font (fn) | unicode | ||
The font for the text. Valid values are boldLabelFont, smallBoldLabelFont, tinyBoldLabelFont, plainLabelFont, smallPlainLabelFont, obliqueLabelFont, smallObliqueLabelFont, fixedWidthFontand smallFixedWidthFont. |
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fullPathName (fpn) | unicode | ||
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handleNodeDropCallback (hnd) | script | ||
Specify a script callback which is called when a node is dropped on the control. The name of the node being dropped will be passed to the function (python callable) or appended to the end (script) to form the command to be executed. |
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height (h) | int | ||
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highlightImage (hi) | unicode | ||
Highlight image displayed while the cursor is over the control. Image size must be the same as the image specified with the -i/imageflag. This is a Windows only flag. |
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image (i) | unicode | ||
If you are not providing images with different sizes then you may use this flag for the control’s image. If the iconOnlystyle is set, the icon will be scaled to the size of the control. |
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image1 (i1) | unicode | ||
image2 (i2) | unicode | ||
image3 (i3) | unicode | ||
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imageOverlayLabel (iol) | unicode | ||
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isObscured (io) | bool | ||
Return whether the control can actually be seen by the user. The control will be obscured if its state is invisible, if it is blocked (entirely or partially) by some other control, if it or a parent layout is unmanaged, or if the control’s window is invisible or iconified. |
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label (l) | unicode | ||
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labelEditingCallback (lec) | script | ||
Specify a callback which is called after the user double clicks the label of the control to give it a new label. The new label string will be passed to the callback. |
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labelOffset (lo) | int | ||
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manage (m) | bool | ||
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marginHeight (mh) | int | ||
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marginWidth (mw) | int | ||
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numberOfPopupMenus (npm) | bool | ||
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overlayLabelBackColor (olb) | float, float, float, float | ||
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overlayLabelColor (olc) | float, float, float | ||
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parent (p) | unicode | ||
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popupMenuArray (pma) | bool | ||
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preventOverride (po) | bool | ||
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selectionImage (si) | unicode | ||
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sourceType (stp) | unicode | ||
Sets the language type for the command script. Can only be used in conjunction with the c/command or dcc/doubleClickCommand flags. Valid values are mel(enabled by default), and python. |
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style (st) | unicode | ||
The draw style of the control. Valid styles are iconOnly, textOnly, iconAndTextHorizontal, iconAndTextVertical, and iconAndTextCentered. (Note: iconAndTextCenteredis only available on Windows). If the iconOnlystyle is set, the icon will be scaled to the size of the control. |
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useTemplate (ut) | unicode | ||
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visible (vis) | bool | ||
The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s). |
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visibleChangeCommand (vcc) | script | ||
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width (w) | int | ||
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Derived from mel command maya.cmds.iconTextButton
Example:
import pymel.core as pm
window = pm.window()
pm.columnLayout( adjustableColumn=True )
# Result: ui.ColumnLayout('window1|columnLayout44') #
pm.iconTextButton( style='textOnly', image1='sphere.png', label='sphere' )
# Result: ui.IconTextButton('window1|columnLayout44|iconTextButton31') #
pm.iconTextButton( style='iconOnly', image1='spotlight.png', label='spotlight' )
# Result: ui.IconTextButton('window1|columnLayout44|iconTextButton32') #
pm.iconTextButton( style='iconAndTextHorizontal', image1='cone.png', label='cone' )
# Result: ui.IconTextButton('window1|columnLayout44|iconTextButton33') #
pm.iconTextButton( style='iconAndTextVertical', image1='cube.png', label='cube' )
# Result: ui.IconTextButton('window1|columnLayout44|iconTextButton34') #
pm.showWindow( window )