pymel.core.rendering.viewHeadOn

static rendering.viewHeadOn(*args, **kwargs)

The viewHeadOn command positions the specified camera so it is looking downthe normal of the live object, and fitted to the live object. If the live object is a surface, an arbitrary normal is chosen.

Derived from mel command maya.cmds.viewHeadOn

Example:

import pymel.core as pm

# Create a new camera
cam = pm.camera()
camera = cam[0]

# Create a polygonal cone, rotate it, make it live
object = pm.polyCone( ax=(0, 1, 0) )
pm.rotate( 15, 30, 45 )
pm.makeLive( object[0] )

pm.viewHeadOn( camera )

pm.makeLive( none=True )

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