Renders an image or a sequence using the OGS rendering engine
| Long name (short name) | Argument Types | Properties | |
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| activeRenderOverride (cro) | unicode | ||
| availableRenderOverrides (aro) | bool | ||
| batchMode (bm) | bool |
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When turned on, means the action will be run in batch mode. Flag can have multiple arguments, passed either as a tuple or a list. |
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| camera (cam) | unicode |
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| currentFrame (cf) | bool | ||
| currentView (cv) | bool |
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| fileName (fn) | unicode |
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| frame (f) | float | ||
| height (h) | int |
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| layer (l) | PyNode | ||
| noRenderView (nrv) | bool | ||
| width (w) | int |
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Derived from mel command maya.cmds.ogsRender
Example:
import pymel.core as pm
# Create a poly sphere.
pm.polySphere()
# Render it
# It will try to save the image with format according
# to the file name extension.
pm.ogsRender(w=480,h=270,fn="c:\\hello.jpg")
pm.ogsRender(w=480,h=270,fn="c:\\hello.bmp")