pymel.core.rendering.displacementToPoly

static rendering.displacementToPoly(*args, **kwargs)

Command bakes geometry with displacement mapping into a polygonal object.

Flags:
Long name (short name) Argument Types Properties
findBboxOnly (fbb) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

When used, only the bounding box scale for the displaced object is found. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.displacementToPoly

Example:

import pymel.core as pm

# To bake the rendered geometry and create a new meshShape, for the
# selected geometry shape use:
pm.displacementToPoly()

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