pymel.core.modeling.polyWedgeFace

static modeling.polyWedgeFace(*args, **kwargs)

Extrude faces about an axis. The axis is the average of all the selected edges. If the edges are not aligned, the wedge may not look intuitive. To separately wedge faces about different wedge axes, the command should be issued as many times as the wedge axes. (as in the second example)

Flags:
Long name (short name) Argument Types Properties
caching (cch) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Toggle caching for all attributes so that no recomputation is needed
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

divisions (d) int ../../../_images/create.gif
 
This flag specifies the number of subdivisions along the extrusion.
edge (ed) int ../../../_images/create.gif
 

This flag specifies the edgeId, that should be used to perform the wedge about. Multiple edges can be specified. The wedge operation is performed about an axis which is the average of all the edges. It is recommended that only colinear edges are used, otherwise the result may not look intuitive.

name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.

wedgeAngle (wa) float ../../../_images/create.gif
 
This flag specifies the angle of rotation.
worldSpace (ws) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Common flags

Derived from mel command maya.cmds.polyWedgeFace

Example:

import pymel.core as pm

pm.polyPlane( n='plg', w=10, h=10 )

# Wedge about a single axis
pm.polyWedgeFace( 'plg.f[24:29]', 'plg.f[34]', 'plg.f[44]', 'plg.f[54]', 'plg.f[64]', 'plg.f[74:79]', ws=1, wedgeAngle=90, divisions=8, ed=(62,167), ch=1 )

# Wedge about multiple axes (one axis for each command)
pm.polyCube( n='plg', w=1, h=1, d=1, sx=4, sy=4, sz=4, ax=(0, 1, 0), tx=1, ch=1 )
pm.polyWedgeFace( 'plg.f[64:79]', ws=1, wedgeAngle=90, divisions=9, ed=(128, 133, 138, 143), ch=1 )
pm.polyWedgeFace( 'plg.f[0:15]', ws=1, wedgeAngle=90, divisions=9, ed=(0, 1, 2, 3), ch=1 )
pm.polyWedgeFace( 'plg.f[80:95]', ws=1, wedgeAngle=90, divisions=9, ed=(100, 105, 110, 115), ch=1 )
pm.polyWedgeFace( 'plg.f[32:47]', ws=1, wedgeAngle=90, divisions=9, ed=(36, 37, 38, 39), ch=1 )

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