The nurbsCube command creates a new NURBS Cube made up of six planes. It creates an unit cube with center at origin by default.
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| axis (ax) | float, float, float |
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| caching (cch) | bool |
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| constructionHistory (ch) | bool |
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| degree (d) | int |
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| heightRatio (hr) | float |
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| lengthRatio (lr) | float |
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| name (n) | unicode |
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| nodeState (nds) | int |
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| object (o) | bool |
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| patchesU (u) | int |
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| patchesV (v) | int |
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| pivot (p) | float, float, float |
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| polygon (po) | int |
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The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)Flag can have multiple arguments, passed either as a tuple or a list. |
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| width (w) | float |
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Derived from mel command maya.cmds.nurbsCube
Example:
import pymel.core as pm
pm.nurbsCube()
# Result: [nt.Transform(u'nurbsCube1'), nt.MakeNurbCube(u'makeNurbCube1')] #
pm.nurbsCube( w=3, hr=5 )
# Result: [nt.Transform(u'nurbsCube2'), nt.MakeNurbCube(u'makeNurbCube2')] #
pm.nurbsCube( w=10, p=(0, 0, 1) )
# Result: [nt.Transform(u'nurbsCube3'), nt.MakeNurbCube(u'makeNurbCube3')] #
pm.nurbsCube( d=1, u=3, v=5, w=5 )
# Result: [nt.Transform(u'nurbsCube4'), nt.MakeNurbCube(u'makeNurbCube4')] #