Create a new context to create polygonal objects In query mode, return type is based on queried flag.
| Long name (short name) | Argument Types | Properties | |
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| append (ap) | bool |
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| exists (ex) | bool | ||
| image1 (i1) | unicode | ||
| image2 (i2) | unicode | ||
| image3 (i3) | unicode | ||
| maximumNumberOfPoints (mp) | int |
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Allows the ability to set a upper bound on the number of points in interactively place before polygon is created. A value less than 2 will mean that there is no upper bound. Flag can have multiple arguments, passed either as a tuple or a list. |
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| planarConstraint (pc) | bool |
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| subdivision (s) | int |
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| texture (tx) | int | ||
Derived from mel command maya.cmds.polyCreateFacetCtx
Example:
import pymel.core as pm
# Create a new poly facet create context, set it to add four vertices per new edge, then switch to it
pm.polyCreateFacetCtx('polyCreateFacetCtx1', s=4)
pm.setToolTo('polyCreateFacetCtx1')