pymel.core.context.createPolySoccerBallCtx

static context.createPolySoccerBallCtx(*args, **kwargs)
Flags:
Long name (short name) Argument Types Properties
axis (ax) int  
   
createUVs (cuv) int  
   
doDragEdit (dde) bool  
   
doSubdivisionsCapsEdit (dsc) bool  
   
exists (ex) bool  
   
history (ch) bool  
   
image1 (i1) unicode  
   
image2 (i2) unicode  
   
image3 (i3) unicode  
   
name (n) unicode  
   
radius (r) float  
   
sideLength (sl) float  
   

Derived from mel command maya.cmds.createPolySoccerBallCtx

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