The softMod command creates a softMod or edits the membership of an existing softMod. The command returns the name of the softMod node upon creation of a new softMod.
Long name (short name) | Argument Types | Properties | |
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after (af) | bool | ||
If the default behavior for insertion/appending into/onto the existing chain is not what you want then you can use this flag to force the command to stick the deformer node after the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet). |
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afterReference (ar) | bool | ||
before (bf) | bool | ||
If the default behavior for insertion/appending into/onto the existing chain is not what you want then you can use this flag to force the command to stick the deformer node before the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet). |
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bindState (bs) | bool | ||
Specifying this flag adds in a compensation to ensure the softModed objects preserve their spatial position when softModed. This is required to prevent the geometry from jumping at the time the softMod is created in situations when the softMod transforms at softMod time are not identity. |
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curveInterpolation (ci) | int | ||
Ramp interpolation corresponding to the specified curvePoint position. Integer values of 0-3 are valid, corresponding to none, linear, smoothand splinerespectively. This flag may only be used in conjunction with the curvePoint and curveValue flag. Flag can have multiple arguments, passed either as a tuple or a list. |
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curvePoint (cp) | float | ||
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curveValue (cv) | float | ||
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deformerTools (dt) | bool | ||
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envelope (en) | float | ||
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exclusive (ex) | unicode | ||
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falloffAroundSelection (fas) | bool | ||
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falloffBasedOnX (fbx) | bool | ||
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falloffBasedOnY (fby) | bool | ||
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falloffBasedOnZ (fbz) | bool | ||
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falloffCenter (fc) | float, float, float | ||
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falloffMasking (fm) | bool | ||
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falloffMode (fom) | int | ||
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falloffRadius (fr) | float | ||
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frontOfChain (foc) | bool | ||
This command is used to specify that the new deformer node should be placed ahead (upstream) of existing deformer and skin nodes in the shape’s history (but not ahead of existing tweak nodes). The input to the deformer will be the upstream shape rather than the visible downstream shape, so the behavior of this flag is the most intuitive if the downstream deformers are in their reset (hasNoEffect) position when the new deformer is added. Works in create mode (and edit mode if the deformer has no geometry added yet). |
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geometry (g) | unicode | ||
The specified object will be added to the list of objects being deformed by this deformer object, unless the -rm flag is also specified. When queried, this flag returns string string string ... |
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geometryIndices (gi) | bool | ||
ignoreSelected (ignoreSelected) | bool | ||
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name (n) | unicode | ||
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parallel (par) | bool | ||
Inserts the new deformer in a parallel chain to any existing deformers in the history of the object. A blendShape is inserted to blend the parallel results together. Works in create mode (and edit mode if the deformer has no geometry added yet). |
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prune (pr) | bool | ||
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relative (rel) | bool | ||
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remove (rm) | bool | ||
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resetGeometry (rg) | bool | ||
Reset the geometry matrices for the objects being deformed by the softMod. This flag is used to get rid of undesirable effects that happen if you scale an object that is deformed by a softMod. |
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split (sp) | bool | ||
Branches off a new chain in the dependency graph instead of inserting/appending the deformer into/onto an existing chain. Works in create mode (and edit mode if the deformer has no geometry added yet). |
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weightedNode (wn) | unicode, unicode | ||
Transform node in the DAG above the softMod to which all percents are applied. The second node specifies the descendent of the first node from where the transformation matrix is evaluated. Default is the softMod handle. |
Derived from mel command maya.cmds.softMod
Example:
import pymel.core as pm
# Create a softMod which uses the transformation of elbow1
#
pm.joint(p=(2,0,0),name="elbow1")
# Result: nt.Joint(u'elbow1') #
pm.joint(p=(4,0,0),name="wrist1")
# Result: nt.Joint(u'wrist1') #
pm.sphere()
# Result: [nt.Transform(u'nurbsSphere1'), nt.MakeNurbSphere(u'makeNurbSphere1')] #
pm.softMod( wn=('elbow1', 'elbow1') )
# Result: [nt.SoftMod(u'softMod1'), nt.Joint(u'elbow1')] #
# Edit softMod1 to use the transformation of wrist1.
#
pm.softMod( 'softMod1', e=True, wn=('wrist1', 'wrist1') )
# Create a relative softMod with its own softMod handle. The
# softMod handle is drawn as the letter "S".
#
pm.polyCube();
pm.softMod( rel=True )
# Result: [nt.SoftMod(u'softMod2'), nt.Transform(u'softMod2Handle')] #
# Modify the membership of an existing softMod. First, find
# the name of the softMod's associated set, then use the sets
# command to edit the set membership (add a cube and remove a plane).
#
pm.listConnections( 'softMod1', type='objectSet' )
# Result: [nt.ObjectSet(u'softMod1Set')] #
pm.sets( 'pCube2', add='softMod1Set' )
pm.sets( 'pCube1', rm='softMod1Set' )