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Intermediate displacement node connecting the shading group and
the shader/texture.
This node is MP safe
| Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
| displacementShader |
node |
shader/displacement |
kDisplacementShader |
kBase
kNamedObject
kDependencyNode
kDisplacementShader |
Related nodes
lambert, reflect, phongE,
phong, blinn,
anisotropic, volumeShader, simpleVolumeShader, surfaceShader, layeredShader, useBackground, defaultShaderList, shadingMap
Attributes (14)
displacement, displacementMode, scale, tangent,
tangentX, tangentY, tangentZ,
vectorDisplacement, vectorDisplacementX, vectorDisplacementY, vectorDisplacementZ, vectorEncoding, vectorSpace, yIsUp
| Long name (short name) |
Type |
Default |
Flags |
|
displacementMode
(dm) |
enum |
0 |
    |
|
displacement
(d) |
float |
0.0 |
     |
|
vectorDisplacement
(vd) |
float3 |
0.0, 0.0, 0.0 |
     |
|
vectorDisplacementX
(vdx) |
float |
0.0 |
     |
|
|
vectorDisplacementY
(vdy) |
float |
0.0 |
     |
|
|
vectorDisplacementZ
(vdz) |
float |
0.0 |
     |
|
|
scale
(scl) |
float |
1.0 |
     |
|
vectorEncoding
(ve) |
enum |
0 |
     |
|
vectorSpace
(vs) |
enum |
1 |
     |
|
yIsUp
(yup) |
bool |
true |
     |
|
tangent
(tan) |
float3 |
0.0, 0.0, 0.0 |
     |
|
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