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This node contains shading and tube dynamics attributes that are used by stroke nodes for Maya Particle Paint.

Node name Parents Classification MFn type Compatible function sets
brush node brush kBrush kBase
kNamedObject
kDependencyNode
kBrush

Related nodes

strokeGlobals, stroke

Attributes (377)

Attribute quick index omitted (too many attributes to show them all).

Long name (short name) Type Default Flags
outBrush (obr) dynBrush NULL outputconnectable
output brush data for use by stroke nodes
time (tim) time 0film outputinputconnectablestorablekeyable
time value for animated effects
globalScale (gsc) double 1.0 outputinputconnectablestorablekeyable
Scales all effects
depth (dep) bool false outputinputconnectablestorablekeyable
whether or not to use zbuffered occusion
modifyDepth (mdp) bool true outputinputconnectablestorablekeyable
whether or not to write into the zbuffer( only if depth is ON )
modifyColor (mdc) bool true outputinputconnectablestorablekeyable
whether or not to write into r,g,b
modifyAlpha (mda) bool true outputinputconnectablestorablekeyable
whether or not to write into the alpha channel
illuminated (ill) bool false outputinputconnectablestorablekeyable
Use lights for shading.
castShadows (csd) bool false outputinputconnectablestorablekeyable
make brush strokes appear in depth map shadows
lightingBasedWidth (lbw) double 0.0 outputinputconnectablestorablekeyable
The tube width is scaled by the diffuse light intensity. Brighter regions will be thinner. Shadowed and dark regions will have full width tubes. Using negative values can have the reverse effect. The lighting used is a diffuse illumination that is relative to the local surface normal painted on by the stroke.
branches (brc) bool false outputinputconnectablestorablekeyable
split tubes into branches
twigs (twg) bool false outputinputconnectablestorablekeyable
create twigs as offshoots on branches
buds (bud) bool false outputinputconnectablestorablekeyable
create bud swellings at the tips of branches and twigs
leaves (lvs) bool false outputinputconnectablestorablekeyable
create leaves on branches and twigs
flowers (flw) bool false outputinputconnectablestorablekeyable
create flower petals on branches, twigs and buds
brushType (brt) enum 0 outputinputconnectablestorablekeyable
Method used for brushstamp rendering 0 - Paint Brush 1 - Smear Brush 2 - Blur Brush 3 - Erasor Brush 4 - Thin Line Brush 5 - Triangle Mesh Tube
brushWidth (bwd) double 0.05 outputinputconnectablestorablekeyable
the worldspace width of the brushstroke
screenspaceWidth (spw) bool false outputinputconnectablestorablekeyable
whether or not to make the line width constant for different depths from the view
distanceScaling (dsl) double 0.0 outputinputconnectablestorablekeyable
This controls the amount that the distance from the eye affects the tube width when screenSpace width is enabled. At a value of 0.0 the width is constant while at a value of 1.0 it behaves as if screenspace width is OFF.
minPixelWidth (mpw) double 0.0 outputinputconnectablestorablekeyable
When screenspace width is enabled this controls the smallest width a stroke can be in pixels. It is useful for toon lines when one wishes to avoid very thin lines.
maxPixelWidth (mxp) double 1000.0 outputinputconnectablestorablekeyable
When screenspace width is enabled this controls the largest width a stroke can be in pixels. It is useful for toon lines when one wishes to avoid very fat lines.
stampDensity (sdn) double 8.0 outputinputconnectablestorablekeyable
the spacing of stamps relative to brush width
softness (sft) double 0.2 outputinputconnectablestorablekeyable
control for brush edge blurring
edgeAntialias (eaa) bool true outputinputconnectablestorablekeyable
EdgeAntialias determines whether or not to antialias brushstroke edges. Note that this does not affect paint or render speed and should be left on unless hard jagged edges are desired.
edgeClip (ecl) bool false outputinputconnectablestorablekeyable
EdgeClip allows one to make 3D strokes render as if they are painted directly onto a surface's texture. The edgeClipDepth attribute controls how far in front of a surface the stroke can be before it becomes invisible. Thus 3D strokes that sit close to an objects surface can be seen if the surface is behind them, but not if the surface edge is in profile.
edgeClipDepth (ecd) double 0.1 outputinputconnectablestorablekeyable
EdgeClipDepth controls how close an object behind a stroke must be in order for the stroke to be visible.
occlusionWidthScale (ows) bool false outputinputconnectablestorablekeyable
OcclusionWidthScale scale stamp size down based on overlap by forground objects. The full stamp is always drawn, avoiding antialias problems where occluded by non-paint effects forground objects. The size of the stamp is reduced to zero (and thus hidden) when the entire stamp is occluded.
blurIntensity (bin) integer 4 outputinputconnectablestorablekeyable
number of iterations of the blur filter each stamp
color1 (cl1) float3 outputinputconnectablestorable
input color
color1R (c1r) float 0.0 outputinputconnectablestorablekeyable
color1 Red value
color1G (c1g) float 0.0 outputinputconnectablestorablekeyable
color1 Green value
color1B (c1b) float 0.0 outputinputconnectablestorablekeyable
color1 Blue value
color2 (cl2) float3 outputinputconnectablestorable
input color for tube ends
color2R (c2r) float 1.0 outputinputconnectablestorablekeyable
color2 Red value
color2G (c2g) float 1.0 outputinputconnectablestorablekeyable
color2 Green value
color2B (c2b) float 1.0 outputinputconnectablestorablekeyable
color2 Blue value
transparency1 (tn1) float3 outputinputconnectablestorable
input color transparency
transparency1R (t1r) float 0.0 outputinputconnectablestorablekeyable
transparency1 Red value
transparency1G (t1g) float 0.0 outputinputconnectablestorablekeyable
transparency1 Green value
transparency1B (t1b) float 0.0 outputinputconnectablestorablekeyable
transparency1 Blue value
transparency2 (tn2) float3 outputinputconnectablestorable
input color transparency for tube end
transparency2R (t2r) float 0.0 outputinputconnectablestorablekeyable
transparency2 Red value
transparency2G (t2g) float 0.0 outputinputconnectablestorablekeyable
transparency2 Green value
transparency2B (t2b) float 0.0 outputinputconnectablestorablekeyable
transparency2 Blue value
incandescence1 (in1) float3 outputinputconnectablestorable
input incandescence (color addition)
incandescence1R (i1r) float 0.0 outputinputconnectablestorablekeyable
incandescence1 Red value
incandescence1G (i1g) float 0.0 outputinputconnectablestorablekeyable
incandescence1 Green value
incandescence1B (i1b) float 0.0 outputinputconnectablestorablekeyable
incandescence1 Blue value
incandescence2 (in2) float3 outputinputconnectablestorable
input incandescence for tube end
incandescence2R (i2r) float 0.0 outputinputconnectablestorablekeyable
incandescence2 Red value
incandescence2G (i2g) float 0.0 outputinputconnectablestorablekeyable
incandescence2 Green value
incandescence2B (i2b) float 0.0 outputinputconnectablestorablekeyable
incandescence2 Blue value
specularColor (spc) float3 outputinputconnectablestorable
input color for specular highlights
specularColorR (spr) float 1.0 outputinputconnectablestorablekeyable
specular Red value
specularColorG (spg) float 1.0 outputinputconnectablestorablekeyable
specular Green value
specularColorB (spb) float 1.0 outputinputconnectablestorablekeyable
specular Blue value
specular (spe) double 0.0 outputinputconnectablestorablekeyable
intensity of specular highlights
specularPower (spp) double 10.0 outputinputconnectablestorablekeyable
focus or size of specular highlights
translucence (trn) double 0.2 outputinputconnectablestorablekeyable
blend factor between translucent and lambertian shading
glow (glw) double 0.0 outputinputconnectablestorablekeyable
intensity of glow effect
glowColor (glc) float3 outputinputconnectablestorable
input color for glow
glowColorR (glr) float 0.5 outputinputconnectablestorablekeyable
glow Red value
glowColorG (glg) float 0.5 outputinputconnectablestorablekeyable
glow Green value
glowColorB (glb) float 0.5 outputinputconnectablestorablekeyable
glow Blue value
glowSpread (gls) double 3.0 outputinputconnectablestorablekeyable
amount to scale brush size by for glow stamp
shaderGlow (sgl) double 0.0 outputinputconnectablestorablekeyable
intensity of post render shaderglow effect
hueRand (chr) double 0.0 outputinputconnectablestorablekeyable
random deviation in hue of tubes
satRand (csr) double 0.0 outputinputconnectablestorablekeyable
random deviation in color saturation of tubes
valRand (cvr) double 0.0 outputinputconnectablestorablekeyable
random deviation in brighness value of tubes
rootFade (rfd) double 0.0 outputinputconnectablestorablekeyable
distance from base of tube at which it becomes fully visible
tipFade (tfd) double 0.0 outputinputconnectablestorablekeyable
distance from end of tube at which it becomes fully visible
fakeShadow (fks) enum 0 outputinputconnectablestorablekeyable
create 3D surface shadow simulation or simple 2D dropshadow 0 - none 1 - 2D offset shadow 2 - 3D simulated cast shadow
shadowOffset (sof) double 0.5 outputinputconnectablestorablekeyable
2D drop shadow offset
shadowDiffusion (sdf) double 0.1 outputinputconnectablestorablekeyable
the softness of fake shadows
shadowTransparency (stn) double 0.8 outputinputconnectablestorablekeyable
visibility of simulated shadows
backShadow (bks) double 0.0 outputinputconnectablestorablekeyable
shadow strokes on awayfacing side of parent surface
brightnessRand (brn) double 0.0 outputinputconnectablestorablekeyable
randomization of tube brightness
centerShadow (cns) double 0.0 outputinputconnectablestorablekeyable
shadow from brushstamp center
depthShadowType (dpt) enum 0 outputinputconnectablestorablekeyable
define shadow as depth from surface, or distance from path 0 - Surface Depth 1 - Path Dist
depthShadow (dpl) double 0.0 outputinputconnectablestorablekeyable
darkness of the depth shadow
depthShadowDepth (dps) double 0.0 outputinputconnectablestorablekeyable
shadow offset distance
realLights (rll) bool false outputinputconnectablestorablekeyable
illuminate using light nodes
lightDirection (ldr) double3 outputinputconnectablestorablekeyable
direction of simple directional lightsource
lightDirectionX (ldx) double 0.5 outputinputconnectablestorablekeyable
X value for light direction
lightDirectionY (ldy) double 0.5 outputinputconnectablestorablekeyable
Y value for light direction
lightDirectionZ (ldz) double -0.5 outputinputconnectablestorablekeyable
Z value for light direction
gapSize (gsz) double 0.0 outputinputconnectablestorablekeyable
size of gaps relative to gapSpacing (1 = all hole)
gapSpacing (gsp) double 1.0 outputinputconnectablestorablekeyable
separation of gaps along stroke
gapRand (grn) double 0.0 outputinputconnectablestorablekeyable
random offset along tubes for gaps
flowSpeed (fws) double 0.0 outputinputconnectablestorablekeyable
speed of flow down brush path: affects gaps, twist and texture
textureFlow (tfl) bool true outputinputconnectablestorablekeyable
move texture with flow defined by flowspeed. In general this is best turned off for growth animations, but is useful when one want a texture, particularily a displacement, to flow down the tubes.
timeClip (tcl) bool false outputinputconnectablestorablekeyable
bound tubes with a start and end time( tube treated as a flow )
strokeTime (srm) bool false outputinputconnectablestorablekeyable
add in the path steps to time used for clipping.
startTime (sti) double 0.0 outputinputconnectablestorablekeyable
start time bound for tubes and path
endTime (eti) double 1000.0 outputinputconnectablestorablekeyable
end time bound for tubes and path
tubes (tub) bool false outputinputconnectablestorablekeyable
generate dynamic tubes along path
creationScript (csc) string NULL outputinputconnectablestorable
the name of a mel script to use for tube generation
runtimeScript (rsc) string NULL outputinputconnectablestorable
the name of a mel script called at each step in the simulation to shape the flow and behavior of tubes
tubeCompletion (tcm) bool true outputinputconnectablestorablekeyable
run dynamic simulation until all tubes are at their final length
tubesPerStep (tps) double 0.5 outputinputconnectablestorablekeyable
number of tubes generated for every new point along path
tubeRand (trd) double 1.0 outputinputconnectablestorablekeyable
randomization of tube generation
startTubes (stb) integer 0 outputinputconnectablestorablekeyable
number of tubes created at beginning of path
lengthMax (lnx) double 1.0 outputinputconnectablestorablekeyable
max tube length
lengthMin (lnn) double 0.0 outputinputconnectablestorablekeyable
min tube length
segments (sgm) integer 10 outputinputconnectablestorablekeyable
number of segments in full length tubes
tubeWidth1 (tw1) double 0.01 outputinputconnectablestorablekeyable
worldspace start width of tubes
tubeWidth2 (tw2) double 0.01 outputinputconnectablestorablekeyable
worldspace end width of tubes
widthRand (wdr) double 0.0 outputinputconnectablestorablekeyable
Randomization of tube start widths
widthBias (wdb) double 0.0 outputinputconnectablestorablekeyable
the proportion of large to small tubes
lengthFlex (lfx) double 0.0 outputinputconnectablestorablekeyable
the degree to which forces can stretch the tubes
segmentLengthBias (sgb) double 0.0 outputinputconnectablestorablekeyable
the amount that segment lengths are smaller towards root or tip of tube
segmentWidthBias (swb) double 0.0 outputinputconnectablestorablekeyable
the amount that segment lengths are proportional to the tube width
tubeDirection (tdr) enum 0 outputinputconnectablestorablekeyable
primary axis for generation of tubes ( direction if elevation = 0.0) 0 - along surface or defined normal 1 - along path of stroke
elevationMin (elm) double 0.2 outputinputconnectablestorablekeyable
min elevation of tubes above stroke
elevationMax (elx) double 0.5 outputinputconnectablestorablekeyable
max elevation of tubes above stroke
azimuthMin (azn) double -0.1 outputinputconnectablestorablekeyable
min angle of tubes with stroke direction
azimuthMax (azx) double 0.1 outputinputconnectablestorablekeyable
max angle of tubes with stroke direction
flatness1 (fl1) double 0.0 outputinputconnectablestorablekeyable
flatness of tube at base
flatness2 (fl2) double 0.0 outputinputconnectablestorablekeyable
flatness of tube at tip
twist (twi) double 0.0 outputinputconnectablestorablekeyable
start twist of tube
twistRate (twr) double 0.0 outputinputconnectablestorablekeyable
how much flat tubes twist along length like a streamer
twistRand (twd) double 1.0 outputinputconnectablestorablekeyable
randomization of twist when splitting
spiralMin (spm) double 0.0 outputinputconnectablestorablekeyable
min amount of spiral about surface normal
spiralMax (spx) double 0.0 outputinputconnectablestorablekeyable
max amount of spiral about surface normal
spiralDecay (spd) double 0.0 outputinputconnectablestorablekeyable
rate of change in spiral
bend (ben) double 0.0 outputinputconnectablestorablekeyable
amount of bend about the axis defined by the current twist.
bendBias (bnb) double 0.0 outputinputconnectablestorablekeyable
the relative strength of the bend from root to tip. High values cause a faster bending near the tip.
displacementDelay (ddl) double 0.2 outputinputconnectablestorablekeyable
initial ramp up of displacement relative to max tube length
wiggle (wgl) double 0.0 outputinputconnectablestorablekeyable
amount of wiggle tangent to stroke surface
wiggleFrequency (wgf) double 3 outputinputconnectablestorablekeyable
wavelength for wiggle effect
wiggleOffset (wgo) double 0.0 outputinputconnectablestorablekeyable
translation of wiggle down tube path
curl (crl) double 0.0 outputinputconnectablestorablekeyable
amount of curl about tube direction
curlFrequency (crf) double 1 outputinputconnectablestorablekeyable
rate of curl
curlOffset (cro) double 0.0 outputinputconnectablestorablekeyable
translation of curl down tube
noise (noi) double 0.0 outputinputconnectablestorablekeyable
amount of perlin noise offset in space
noiseFrequency (nof) double 0.2 outputinputconnectablestorablekeyable
scale of the noise offset along tube
noiseOffset (noo) double 0.0 outputinputconnectablestorablekeyable
translation of noise down tube
splitMaxDepth (smd) double 2.0 outputinputconnectablestorablekeyable
the number of splits along a given tube
splitRand (srd) double 0.0 outputinputconnectablestorablekeyable
the randomness of the offset of split events along the tube
splitAngle (spa) double 30.0 outputinputconnectablestorablekeyable
the angle with the new branches with respect to the base tube
splitSizeDecay (ssd) double 0.7 outputinputconnectablestorablekeyable
tubes are scaled by this factor at each split
splitBias (slb) double 0.0 outputinputconnectablestorablekeyable
the degree to which splits happen nearer the tube base or tip
splitTwist (slt) double 0.5 outputinputconnectablestorablekeyable
the amount of twist every branch event
startBranches (sbr) double 0 outputinputconnectablestorablekeyable
the initial number of child branches at tube origin
numBranches (nbr) integer 2 outputinputconnectablestorablekeyable
the number of child branches per split
branchDropout (bdr) double 0.0 outputinputconnectablestorablekeyable
the proportion of branches that are pruned
middleBranch (mbr) bool false outputinputconnectablestorablekeyable
whether or not to keep the main trunk at split points
minSize (mms) double 0.0001 outputinputconnectablestorablekeyable
cutoff size when tube size is diminishing
pathFollow (pfl) double 0.0 outputinputconnectablestorablekeyable
the amount tubes shapes match the shape of the path
pathAttract (pat) double 0.0 outputinputconnectablestorablekeyable
the path acts as a force
curveFollow (cfw) double 0.0 outputinputconnectablestorablekeyable
degree to which stroke shape matches input curve
curveAttract (cva) double 0.0 outputinputconnectablestorablekeyable
input curve acts as a force
curveMaxDist (cmd) double 0.0 outputinputconnectablestorablekeyable
max distance for influence of curves (0.0 = infinite)
uniformForce (ufr) double3 outputinputconnectablestorablekeyable
worldspace directional force
uniformForceX (ufx) double 0.0 outputinputconnectablestorablekeyable
worldspace directional force X value
uniformForceY (ufy) double 0.0 outputinputconnectablestorablekeyable
worldspace directional force Y value
uniformForceZ (ufz) double 0.0 outputinputconnectablestorablekeyable
worldspace directional force Z value
turbulenceType (trt) enum 0 outputinputconnectablestorablekeyable
use no turbulence, path relative, or worldspace turbulence 0 - Off 1 - Turbulence is a force in path space 2 - Turbulence is a force in worldspace 3 - Turbulence applied as localspace offset to tube 4 - Turbulence applied as worldspace offset to tube
turbulenceInterpolation (tin) enum 0 outputinputconnectablestorablekeyable
Interpolation method for values on the turbulence grid 0 - Linear interpolation 1 - Smooth interpolation(quadratic) over time only 2 - Smooth interpolation(quadratic) over both time and space
turbulence (tur) double 0.2 outputinputconnectablestorablekeyable
level of animated wind turbulence that seamlessly loops in both space and time
turbulenceFrequency (trf) double 0.2 outputinputconnectablestorablekeyable
this scales the turbulence spacially
turbulenceSpeed (trs) double 0.5 outputinputconnectablestorablekeyable
this scales the time value used for the turbulence function
turbulenceOffset (tro) double3 outputinputconnectablestorablekeyable
xyz translation of turbulence
turbulenceOffsetX (trx) double 0.0 outputinputconnectablestorablekeyable
turbulence translation in X
turbulenceOffsetY (try) double 0.0 outputinputconnectablestorablekeyable
turbulence translation in Y
turbulenceOffsetZ (trz) double 0.0 outputinputconnectablestorablekeyable
turbulence translation in Z
random (ran) double 0.0 outputinputconnectablestorablekeyable
local force with random direction and intensity
gravity (grv) double 0.0 outputinputconnectablestorablekeyable
vertical worldspace force
momentum (mmt) double 1.0 outputinputconnectablestorablekeyable
The particle velocity is scaled by this factor at each simulation step.
deflection (def) bool false outputinputconnectablestorablekeyable
Fake surface collision using repulsive force
deflectionMin (dfm) double 0.0 outputinputconnectablestorablekeyable
offset for where the surface is presumed to be
deflectionMax (dfx) double 0.3 outputinputconnectablestorablekeyable
distance from surface at which deflection field fades to zero
sunDirection (snd) double3 outputinputconnectablestorablekeyable
direction of sun to use for plant phototropism
sunDirectionX (sndx) double 0.0 outputinputconnectablestorablekeyable
sun direction X value
sunDirectionY (sndy) double 1.0 outputinputconnectablestorablekeyable
sun direction Y value
sunDirectionZ (sndz) double 0.0 outputinputconnectablestorablekeyable
sun direction Z value
twigsInCluster (tic) integer 1 outputinputconnectablestorablekeyable
number of twigs created at life end
twigDropout (tdp) double 0.0 outputinputconnectablestorablekeyable
rate of omitted twigs
twigAngle1 (ta1) double 90.0 outputinputconnectablestorablekeyable
start angle of twig with branch
twigAngle2 (ta2) double 80.0 outputinputconnectablestorablekeyable
end angle of twig with branch
twigTwist (ttw) double 0.0 outputinputconnectablestorablekeyable
rate of twist about branch per twig
twigLength (twl) double 0.5 outputinputconnectablestorablekeyable
length of twig stroke
twigStart (tst) double 0.5 outputinputconnectablestorablekeyable
point along branch where twigs start
numTwigClusters (ntc) double 4 outputinputconnectablestorablekeyable
total number of twig sprouts created between twig Start and branch tip
twigBaseWidth (twb) double 0.4 outputinputconnectablestorablekeyable
start size for twig stroke
twigTipWidth (twt) double 0.2 outputinputconnectablestorablekeyable
end size for twig stroke
twigStiffness (tgs) double 0.5 outputinputconnectablestorablekeyable
how much twigs are affected by forces such as turbulence, gravity, random and spiral. At a value of one these brush forces will not have an effect.
branchAfterTwigs (bat) bool false outputinputconnectablestorablekeyable
put branches on twigs rather than twigs on branches
leavesInCluster (lic) integer 1 outputinputconnectablestorablekeyable
number of leaves created at each sprout
leafLocation (llo) enum 0 outputinputconnectablestorablekeyable
This determines which components may sprout leaves. 0 - On All 1 - On Secondary Branches Only 2 - On Twigs Only
leafDropout (ldp) double 0.0 outputinputconnectablestorablekeyable
rate of omitted leaves
leafAngle1 (ll1) double 75.0 outputinputconnectablestorablekeyable
angle of leaf with branch at leafStart
leafAngle2 (ll2) double 25.0 outputinputconnectablestorablekeyable
angle of leaf with branch at branch tip
leafTwist (ltw) double 0.0 outputinputconnectablestorablekeyable
rate of twist about branch per leaf
leafBend (lbn) double 0.0 outputinputconnectablestorablekeyable
amount of bend about the axis defined by the current twist of the leaf. This can be used to make a leaf roll up, or provide better shaping of the general curl of the leaf.
leafCurl (lcl) compound n/a arrayoutputinputconnectablestorablekeyable
amount of curl away from the primary axis of the leaf. This is perpendicular to the leaf bend direction. This can both provide a more natural leaf shape and help create a more rounded shading when the flatness is 1.0. The left side of the ramp represents curl at the leaf base and the right side is the leaf tip.
leafCurl_Position (lclp) float 0.0 outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
leafCurl_FloatValue (lclfv) float 0.0 outputinputconnectablestorablekeyable
Ramp value at the sibling position
leafCurl_Interp (lcli) enum 0 outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
None: No interpolation is done; the different colors just show up as different bands in the final texture. Linear: The values are interpolated linearly in RGB color space. Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color. Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.
leafTwirl (ltwl) double 0.0 outputinputconnectablestorablekeyable
amount of rotation or twist of the leaf about its primary axis. This can be used to make leaves better face a certain direction.
leafFaceSun (lfcs) double 0.0 outputinputconnectablestorablekeyable
how much leaves twist towards the direction defined by the sun direction attribute. For a value of one they will exactly twist towards the sun, while for a value of zero they will ignore the sun direction.
leafSegments (lsg) integer 5 outputinputconnectablestorablekeyable
number of segments in leaf stroke
leafStart (lst) double .5 outputinputconnectablestorablekeyable
point along branch where leaves start
numLeafClusters (nlc) double 3 outputinputconnectablestorablekeyable
total number of leaf sprouts created between Leaf Start and branch tip
leafFlatness (lft) double 1.0 outputinputconnectablestorablekeyable
flatness to use for the leaf stroke
leafLength (lln) double 0.3 outputinputconnectablestorablekeyable
length scale for leaf stroke
leafBaseWidth (leb) double 0.15 outputinputconnectablestorablekeyable
width at base of leaf stroke
leafTipWidth (let) double 0.05 outputinputconnectablestorablekeyable
width at tip of leaf stroke
leafSizeDecay (lsd) double 0.7 outputinputconnectablestorablekeyable
scale factor for leaves at branch tip
leafTranslucence (ltr) double 0.7 outputinputconnectablestorablekeyable
blend factor between translucent and lambertian shading for leaves
leafSpecular (lsp) double 0.0 outputinputconnectablestorablekeyable
intensity of specular highlights on leaves
terminalLeaf (tml) bool false outputinputconnectablestorablekeyable
whether or not to add a single leaf at the very end of the branch
leafColor1 (lc1) float3 outputinputconnectablestorable
start color for leaf
leafColor1R (lr1) float 0.2 outputinputconnectablestorablekeyable
leaf start Red value
leafColor1G (lg1) float 0.6 outputinputconnectablestorablekeyable
leaf start Green value
leafColor1B (lb1) float 0.3 outputinputconnectablestorablekeyable
leaf start Blue value
leafColor2 (lc2) float3 outputinputconnectablestorable
start color for leaf
leafColor2R (lr2) float 0.4 outputinputconnectablestorablekeyable
leaf end Red value
leafColor2G (lg2) float 0.6 outputinputconnectablestorablekeyable
leaf end Green value
leafColor2B (lb2) float 0.3 outputinputconnectablestorablekeyable
leaf end Blue value
leafHueRand (lhr) double 0.0 outputinputconnectablestorablekeyable
random deviation in hue of leaves
leafSatRand (lsr) double 0.0 outputinputconnectablestorablekeyable
random deviation in color saturation of leaves
leafValRand (lvr) double 0.0 outputinputconnectablestorablekeyable
random deviation in brighness value of leaves
leafUseBranchTex (lub) bool true outputinputconnectablestorablekeyable
whether or not to use the main texture applied to branches
leafImage (lim) string NULL outputinputconnectablestorable
the name of an image file to use for leaf strokes
leafStiffness (lfs) double 0.5 outputinputconnectablestorablekeyable
how much leaves are affected by forces such as turbulence, gravity, random and spiral. At a value of one these brush forces will not have an effect.
budSize (bds) double 0.03 outputinputconnectablestorablekeyable
size of bud swelling at branch tip
budColor (bcr) float3 outputinputconnectablestorable
color of bud at branch tip
budColorR (bur) float 0.4 outputinputconnectablestorablekeyable
bud Red value
budColorG (bug) float 0.8 outputinputconnectablestorablekeyable
bud Green value
budColorB (bub) float 0.2 outputinputconnectablestorablekeyable
bud Blue value
petalsInFlower (pif) integer 1 outputinputconnectablestorablekeyable
number of flowers created at life end
flowerLocation (flc) enum 0 outputinputconnectablestorablekeyable
This determines which components may sprout flowers. 0 - On All 1 - On Secondary Branches Only 2 - On Twigs Only
petalDropout (pdp) double 0.0 outputinputconnectablestorablekeyable
rate of omitted flowers
flowerAngle1 (fw1) double 75.0 outputinputconnectablestorablekeyable
angle of flower with branch at flowerStart
flowerAngle2 (fw2) double 25.0 outputinputconnectablestorablekeyable
angle of flower with branch at branch tip
flowerTwist (ftw) double 0.23 outputinputconnectablestorablekeyable
rate of twist about branch per flower
petalBend (pbn) double 0.0 outputinputconnectablestorablekeyable
amount of bend about the axis defined by the current twist of the petal. This can be used to make a petal curl up, or provide better shaping of the petal.
petalCurl (pcl) compound n/a arrayoutputinputconnectablestorablekeyable
amount of curl away from the primary axis of the petal. This is perpendicular to the petal bend direction. This can provide a more natural petal shape and help avoid interpenetration with neighboring petals. The left side of the ramp represents curl at the petal base and the right side is the petal tip.
petalCurl_Position (pclp) float 0.0 outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
petalCurl_FloatValue (pclfv) float 0.0 outputinputconnectablestorablekeyable
Ramp value at the sibling position
petalCurl_Interp (pcli) enum 0 outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
None: No interpolation is done; the different colors just show up as different bands in the final texture. Linear: The values are interpolated linearly in RGB color space. Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color. Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.
petalTwirl (lpwl) double 0.0 outputinputconnectablestorablekeyable
amount of rotation or twist of the petal about its primary axis. This can be used to make petals better face a certain direction, or to twist a bit so as not to self intersect when forming a flower.
flowerFaceSun (ffcs) double 0.0 outputinputconnectablestorablekeyable
how much flowers twist towards the direction defined by the sun direction attribute. For a value of one they will exactly twist towards the sun, while for a value of zero they will ignore the sun direction.
petalSegments (psg) integer 5 outputinputconnectablestorablekeyable
number of segments in flower stroke
flowerStart (fst) double 1 outputinputconnectablestorablekeyable
point along branch where flowers start
numFlowers (nfl) double 10 outputinputconnectablestorablekeyable
total number of petal groups created between flower Start and branch tip
petalFlatness (pft) double 1.0 outputinputconnectablestorablekeyable
flatness to use for the flower stroke
petalLength (pln) double 0.2 outputinputconnectablestorablekeyable
length scale for flower stroke
petalBaseWidth (ptb) double 0.05 outputinputconnectablestorablekeyable
width at base of flower petals
petalTipWidth (ptt) double 0.1 outputinputconnectablestorablekeyable
width at tip of flower petals
flowerSizeDecay (fsd) double 0.7 outputinputconnectablestorablekeyable
scale factor for flowers at branch tip
flowerTranslucence (ftr) double 0.7 outputinputconnectablestorablekeyable
blend factor between translucent and lambertian shading for flowers
flowerSpecular (fsp) double 0.0 outputinputconnectablestorablekeyable
intensity of specular highlights on flowers
petalColor1 (pc1) float3 outputinputconnectablestorable
start color for flower
petalColor1R (pr1) float 0.8 outputinputconnectablestorablekeyable
flower start Red value
petalColor1G (pg1) float 0.2 outputinputconnectablestorablekeyable
flower start Green value
petalColor1B (pb1) float 0.1 outputinputconnectablestorablekeyable
flower start Blue value
petalColor2 (pc2) float3 outputinputconnectablestorable
start color for flower
petalColor2R (pr2) float 1.0 outputinputconnectablestorablekeyable
flower end Red value
petalColor2G (pg2) float 1.0 outputinputconnectablestorablekeyable
flower end Green value
petalColor2B (pb2) float 1.0 outputinputconnectablestorablekeyable
flower end Blue value
flowerHueRand (fhr) double 0.0 outputinputconnectablestorablekeyable
random deviation in hue of flowers
flowerSatRand (fsr) double 0.0 outputinputconnectablestorablekeyable
random deviation in color saturation of flowers
flowerValRand (fvr) double 0.0 outputinputconnectablestorablekeyable
random deviation in brightness value of flowers
flowerUseBranchTex (fub) bool true outputinputconnectablestorablekeyable
whether or not to use the main texture applied to branches
flowerImage (fim) string NULL outputinputconnectablestorable
the name of an image file to use for flower petals
flowerStiffness (fls) double 0.5 outputinputconnectablestorablekeyable
how much flowers are affected by forces such as turbulence, gravity, random and spiral. At a value of one these brush forces will not have an effect.
simplifyMethod (smp) enum 0 outputinputconnectablestorablekeyable
method used to simplify the wireframe draw in conjunction with the stroke display quality setting 0 - stroke quality only affects the number of tubes 1 - stroke quality only affects the number of segments along tubes 2 - stroke quality affects the number of tubes and the number of segments
colorLengthMap (clm) enum 0 outputinputconnectablestorablekeyable
define the method used to map against tube length 0 - Length Relative 1 - Max Length Relative
transpLengthMap (tlm) enum 0 outputinputconnectablestorablekeyable
define the method used to map against tube length 0 - Length Relative 1 - Max Length Relative
incandLengthMap (ilm) enum 0 outputinputconnectablestorablekeyable
define the method used to map against tube length 0 - Length Relative 1 - Max Length Relative
widthLengthMap (wlm) enum 0 outputinputconnectablestorablekeyable
define the method used to map against tube length 0 - Length Relative 1 - Max Length Relative
splitLengthMap (spl) enum 0 outputinputconnectablestorablekeyable
define the method used to map against tube length 0 - Length Relative 1 - Max Length Relative
mapColor (mcl) bool false outputinputconnectablestorablekeyable
Texture color using the current texture
mapOpacity (mop) bool false outputinputconnectablestorablekeyable
Texture opacity using the current texture
mapDisplacement (mds) bool false outputinputconnectablestorablekeyable
Texture displacement using the current texture
textureType (txt) enum 0 outputinputconnectablestorablekeyable
define the current texture method 0 - Checker 1 - U Ramp 2 - V Ramp 3 - Fractal 4 - File
mapMethod (mmd) enum 0 outputinputconnectablestorablekeyable
0 - the texture is fit to the view 1 - the mapping is in eyespace but scaled and offset based on the start of the brushstroke or tube 2 - the mapping is in worldspace but always centered on the tube, such that there never a visible seam. 3 - the texture is fully mapped in 3D around the tube, with a seam that is visible from some views. The texture appears correct when the viewpoint is animated.
texColorScale (tcs) double 1.0 outputinputconnectablestorablekeyable
The amount the texture's color is multiplied by the non-textured color.
texColorOffset (tco) double 0.0 outputinputconnectablestorablekeyable
The amount the texture's color is added into the output color
texOpacityScale (tos) double 1.0 outputinputconnectablestorablekeyable
The amount the texture's alpha multiplies the opacity.
texOpacityOffset (too) double 0.0 outputinputconnectablestorablekeyable
The amount the texture's alpha is added into the output opacity
displacementScale (dsc) double 1.0 outputinputconnectablestorablekeyable
The amount the texture's alpha is used to scale ( or multiply ) the tube width. Thus this form of displacement is relative to the width of tubes.
displacementOffset (dof) double 0.0 outputinputconnectablestorablekeyable
The amount the texture's alpha is added to the tube width. This displacement is independent of tube width, so thin tubes may have more displacement than desired.
bumpIntensity (bmi) double 1.0 outputinputconnectablestorablekeyable
The amount of bump added relative to the general displacement. The bump provides needed detail when displaced triangles are large relative to a pixel. Note that bump mapping requires both that displacement is on and perPixel mesh shading is used. If one wishes to have only the bump with no displacement, then make the displacement scale and offset zero.
bumpBlur (bbl) double 0.5 outputinputconnectablestorablekeyable
This scales the separation of the extra texture samples used in computing the bump map. It has the effect of making the bump smoother and less detailed. If it is too low, however, the bump may appear broken up and may jitter in animations. A value of 1.0 avoids most of these jitter or aliasing problems, but results in too smooth a bump for distant or oblique strokes. In practice a value of 0.5 can be a good compromise.
luminanceIsDisplacement (lid) bool true outputinputconnectablestorablekeyable
In particular one may wish to use the color from file textures for displacement instead of the image alpha. This also frees the alpha for use in transparency. This uses the brighness of the color for displacement.
texColor1 (tc1) float3 outputinputconnectablestorable
color for min texture values
texColor1R (x1r) float 1.0 outputinputconnectablestorablekeyable
texColor1 Red value
texColor1G (x1g) float 1.0 outputinputconnectablestorablekeyable
texColor1 Green value
texColor1B (x1b) float 1.0 outputinputconnectablestorablekeyable
texColor1 Blue value
texColor2 (tc2) float3 outputinputconnectablestorable
color for min texture values
texColor2R (x2r) float 0.0 outputinputconnectablestorablekeyable
texColor2 Red value
texColor2G (x2g) float 0.0 outputinputconnectablestorablekeyable
texColor2 Green value
texColor2B (x2b) float 0.0 outputinputconnectablestorablekeyable
texColor2 Blue value
texAlpha1 (al1) double 1.0 outputinputconnectablestorablekeyable
Alpha (opacity) for max texture values.
texAlpha2 (al2) double 0.0 outputinputconnectablestorablekeyable
Alpha (opacity) for min texture values.
texUniformity (txu) double 0.5 outputinputconnectablestorablekeyable
Degree to which Uvalue along stroke is in worldspace
fringeRemoval (frm) bool true outputinputconnectablestorablekeyable
Correct for dark fringes along file texture alpha boundaries. The file texture's color is premultiplied by 1/alpha.
repeatU (rpu) double 1.0 outputinputconnectablestorablekeyable
repeat of texture in U dimension
repeatV (rpv) double 1.0 outputinputconnectablestorablekeyable
repeat of texture in V dimension
offsetU (ofu) double 0.0 outputinputconnectablestorablekeyable
translate of texture along U
offsetV (ofv) double 0.0 outputinputconnectablestorablekeyable
translate of texture along V
blurMult (bmt) double 1.0 outputinputconnectablestorablekeyable
blurring of texture(needed for antialiasing )
smear (smr) double 0.1 outputinputconnectablestorablekeyable
scale of 2Dnoise used for smear effect
smearU (sru) double 0.0 outputinputconnectablestorablekeyable
smear offset intensity in U
smearV (srv) double 0.0 outputinputconnectablestorablekeyable
smear offset intensity in V
imageName (imn) string NULL outputinputconnectablestorable
the name of an image file to use for file texture type
useFrameExtension (ufe) bool false outputinputconnectablestorablekeyable
When Use Frame Extension is on, the frame number in the file name will be replaced with the number specified in the Frame Extension attribute. Use this when you want to animate the texture.
frameExtension (fe) integer 1 outputinputconnectablestorablekeyable
Frame Extension replaces the frame extension number in the file name (if there is one). This attribute is only meaningful if Use FrameExtension is turned on. Keyframe this attribute when you want to use a sequence of files as a file texture.
fractalRatio (fra) double 0.7 outputinputconnectablestorablekeyable
the roughness of the fractal
fractalAmplitude (fam) double 1.0 outputinputconnectablestorablekeyable
the intensity or contrast of the fractal
fractalThreshold (fth) double 0.0 outputinputconnectablestorablekeyable
a cutoff value
multiStreaks (mst) integer 0 outputinputconnectablestorablekeyable
Multi Streaks is the number of added tubes. These tubes will share the same shading as the base tube they are derived from. They are created at render time and are simple duplicates, and thus do not take up any shape computation. This allows one to have a great number of tubes and yet render them in a reasonable amount of time.
multiStreakSpread1 (ms1) double 0.2 outputinputconnectablestorablekeyable
the maximum offset for added tubes relative to the brush width at the tube base
multiStreakSpread2 (ms2) double 0.2 outputinputconnectablestorablekeyable
the maximum offset for added tubes relative to the brush width at the tube tip
multiStreakDiffuseRand (msdr) double 0.0 outputinputconnectablestorablekeyable
a diffuse brightness randomization for the added tubes
multiStreakSpecularRand (mssr) double 0.0 outputinputconnectablestorablekeyable
a specular brightness randomization for the added tubes
multiStreakLightAll (msla) bool false outputinputconnectablestorablekeyable
a brightness randomization for the added tubes
singleSided (snsd) bool false outputinputconnectablestorablekeyable
toggles backface removal for the mesh brushType making the inside edge of tubes disappear and speeding up the render
tubeSections (tbs) integer 6 outputinputconnectablestorablekeyable
the number of points in each cross section used for the mesh brushType
subSegments (ssg) integer 1 outputinputconnectablestorablekeyable
the number of cross sections added for each base segment for the mesh brushType
perPixelLighting (ppl) bool false outputinputconnectablestorablekeyable
light each pixel when rendering, as opposed to lighting each vertex and interpolating the result when the mesh brushType is used. This will allows for detailed shadows and specular highlights. Also when displacement mapping is used it will allow a bump mapping of normals within each triangle. Note that if realLights is enabled this can result in significantly slower renders, as the evaluation of Maya lights is slow in the paint effects context.
widthScale (wsc) compound n/a arrayoutputinputconnectablestorablekeyable
multiplies the width along the tube determined by the base and tip width. This is useful for creating shapes other than the simple conical tube shape determined by the base and tip widths. The left of the graph is the scale at the base and the right is the scale at the tip.
widthScale_Position (wscp) float 0.0 outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
widthScale_FloatValue (wscfv) float 0.0 outputinputconnectablestorablekeyable
Ramp value at the sibling position
widthScale_Interp (wsci) enum 0 outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
None: No interpolation is done; the different colors just show up as different bands in the final texture. Linear: The values are interpolated linearly in RGB color space. Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color. Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.
leafWidthScale (lws) compound n/a arrayoutputinputconnectablestorablekeyable
multiplies the width along the leaf determined by the leaf base and tip widths. This is useful for creating shapes other than the simple conical tube shape determined by the base and tip widths. The left of the graph is the scale at the base and the right is the scale at the tip.
leafWidthScale_Position (lwsp) float 0.0 outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
leafWidthScale_FloatValue (lwsfv) float 0.0 outputinputconnectablestorablekeyable
Ramp value at the sibling position
leafWidthScale_Interp (lwsi) enum 0 outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
None: No interpolation is done; the different colors just show up as different bands in the final texture. Linear: The values are interpolated linearly in RGB color space. Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color. Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.
petalWidthScale (pws) compound n/a arrayoutputinputconnectablestorablekeyable
multiplies the width along the petal determined by the petal base and tip widths. This is useful for creating shapes other than the simple conical tube shape determined by the base and tip widths. The left of the graph is the scale at the base and the right is the scale at the tip.
petalWidthScale_Position (pwsp) float 0.0 outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
petalWidthScale_FloatValue (pwsfv) float 0.0 outputinputconnectablestorablekeyable
Ramp value at the sibling position
petalWidthScale_Interp (pwsi) enum 0 outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
None: No interpolation is done; the different colors just show up as different bands in the final texture. Linear: The values are interpolated linearly in RGB color space. Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color. Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.
twigLengthScale (tls) compound n/a arrayoutputinputconnectablestorablekeyable
multiplies the twig lengths from root to tip of the parent branch. The left of the graph is the scale at the base of a tree and the right is the scale at the tip.
twigLengthScale_Position (tlsp) float 0.0 outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
twigLengthScale_FloatValue (tlsfv) float 0.0 outputinputconnectablestorablekeyable
Ramp value at the sibling position
twigLengthScale_Interp (tlsi) enum 0 outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
None: No interpolation is done; the different colors just show up as different bands in the final texture. Linear: The values are interpolated linearly in RGB color space. Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color. Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.
branchThorns (bth) bool false outputinputconnectablestorablekeyable
create thorns or prickles on branch tubes when the mesh brushType is used. This will also show up on normal strokes when tubes = OFF, as the effect is not part of the tubes simulation, but rather a render effect. The thorns are drawn as a single segment using the thinTube method, and project off the triangle mesh along the triangle normals.
twigThorns (tth) bool false outputinputconnectablestorablekeyable
create thorns or prickles on twig tubes when the mesh brushType is used. The thorns are drawn as a single segment using the thinTube method, and project off the triangle mesh along the triangle normals.
leafThorns (lth) bool false outputinputconnectablestorablekeyable
create thorns or prickles on leaf tubes when the mesh brushType is used. The thorns are drawn as a single segment using the thinTube method, and project off the triangle mesh along the triangle normals.
flowerThorns (flt) bool false outputinputconnectablestorablekeyable
create thorns or prickles on flower tubes when the mesh brushType is used. The thorns are drawn as a single segment using the thinTube method, and project off the triangle mesh along the triangle normals.
thornDensity (nth) double 10.0 outputinputconnectablestorablekeyable
The general amount of thorns drawn on the mesh.
thornLength (tln) double 0.5 outputinputconnectablestorablekeyable
The length (relative to the max tube width) for the thorns.
thornBaseWidth (tbwd) double 0.05 outputinputconnectablestorablekeyable
The width (relative to the thorn length) at the base of the thorn.
thornTipWidth (ttwd) double 0.01 outputinputconnectablestorablekeyable
The width (relative to the thorn length) at the outer thorn tip.
thornElevation (tel) double 0.6 outputinputconnectablestorablekeyable
elevation of the thorns relative to the mesh surface. An elevation of 1.0 is along the mesh normal. An elevation of 0 is along the tube and an elevation of 2 is opposite to this.
thornSpecular (tsp) double 0.4 outputinputconnectablestorablekeyable
intensity of specular highlights on thorns
thornBaseColor (tbc) float3 outputinputconnectablestorable
color of thorns at the base
thornBaseColorR (tbcr) float 0.5 outputinputconnectablestorablekeyable
Thorn Base Color Red value
thornBaseColorG (tbcg) float 0.5 outputinputconnectablestorablekeyable
Thorn Base Color Green value
thornBaseColorB (tbcb) float 0.5 outputinputconnectablestorablekeyable
Thorn Base Color Blue value
thornTipColor (ttc) float3 outputinputconnectablestorable
color of thorns at the tip
thornTipColorR (ttcr) float 0.5 outputinputconnectablestorablekeyable
Thorn Tip Color Red value
thornTipColorG (ttcg) float 0.5 outputinputconnectablestorablekeyable
Thorn Tip Color Green value
thornTipColorB (ttcb) float 0.5 outputinputconnectablestorablekeyable
Thorn Tip Color Blue value
environment (env) compound n/a arrayoutputinputconnectablestorablekeyable
This defines a spherical reflection environment, where the left of the ramp represents light from the top of the sky, the right is the ground and the middle is the horizon. Currently it only works with the mesh brushtype.
environment_Position (envp) float 0.0 outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
environment_Color (envc) float3 outputinputconnectablestorablekeyable
Ramp color at the sibling position
environment_ColorR (envcr) float 0.0 outputinputconnectablestorablekeyable
Ramp red channel value at the sibling position
environment_ColorG (envcg) float 0.0 outputinputconnectablestorablekeyable
Ramp green channel value at the sibling position
environment_ColorB (envcb) float 0.0 outputinputconnectablestorablekeyable
Ramp blue channel value at the sibling position
environment_Interp (envi) enum 0 outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
None: No interpolation is done; the different colors just show up as different bands in the final texture. Linear: The values are interpolated linearly in RGB color space. Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color. Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.
reflectionRolloff (rro) compound n/a arrayoutputinputconnectablestorablekeyable
Reflection Rolloff controls the reflectivity of the environment ramp based on the angle of the surface with the view. The horizontal dimension of the graph represents the brightness of reflections and the horizontal represents the facing angle with the view. Tip: to get a "wet" look (such as wet paint), make the edges more reflective.
reflectionRolloff_Position (rrop) float 0.0 outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
reflectionRolloff_FloatValue (rrofv) float 0.0 outputinputconnectablestorablekeyable
Ramp value at the sibling position
reflectionRolloff_Interp (rroi) enum 0 outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
None: No interpolation is done; the different colors just show up as different bands in the final texture. Linear: The values are interpolated linearly in RGB color space. Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color. Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.
branchReflectivity (brf) double 0.0 outputinputconnectablestorablekeyable
intensity of environment reflection on primary branches and twigs. This also applies to strokes when tubes = OFF. Environment reflections only work with the mesh brushtype.
leafReflectivity (lrf) double 0.0 outputinputconnectablestorablekeyable
intensity of environment reflection on leaves. Environment reflections only work with the mesh brushtype.
flowerReflectivity (frf) double 0.0 outputinputconnectablestorablekeyable
intensity of environment reflection on flowers. Environment reflections only work with the mesh brushtype.
forwardTwist (fwt) bool false outputinputconnectablestorablekeyable
Lock the twist about main branches to always face the current camera. This is useful when setting up billboard style effect where one always wishes the texture to face the view. If the tubes are flat, then the flat side will alway orient towards the camera. With this on, one could texture a simple flat stroke and always have it face the view. For a tree one could create a texture of a tree trunk with rough edges and map to a simple flat ribbon where the ribbon always faces the camera.
leafForwardTwist (lfwt) bool false outputinputconnectablestorablekeyable
Lock the twist about leaves to always face the current camera. This is useful when setting up billboard style effect where one always wishes the texture to face the view. If the leaves are flat, then the flat side will alway orient towards the camera. One could map an image of an entire leafy branch with alpha to a flat leaf and use this toggle to always orient this image towards the view.
petalForwardTwist (lpwt) bool false outputinputconnectablestorablekeyable
Lock the twist about flower petals to always face the current camera. This is useful when setting up billboard style effect where one always wishes the texture to face the view. If the petals are flat, then the flat side will alway orient towards the camera. One could map an image of an apple or rose to a single flat petal, and have this always face the viewpoint.
endCaps (edc) bool false outputinputconnectablestorablekeyable
Add end cap geometry to tubes when using the mesh brushType .
hardEdges (hde) bool false outputinputconnectablestorablekeyable
Make the edges around tubes hard when using the mesh brushType. For example if the tubeSections is 4 then this toggle will make the tube shade as if the 4 sides are flat, rather than trying to simulate a rounded tube. For bends in the direction of the tube( for example due to changes in the widthScale ) the bend angle across a given must be sufficiently large to make the angle hard. The number of segments used can affect whether a given region on the tube become hard edged or not. Note that this parameter adjusts the normals used for shading, and does not alter the shape of the tube.