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texSmudgeUVContext( contextName , [dragSlider=string], [effectType=string], [exists=boolean], [functionType=string], [history=boolean], [image1=string], [image2=string], [image3=string], [name=string], [pressure=float], [radius=float], [smudgeIsMiddle=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
texSmudgeUVContext is undoable, queryable, and editable.
This command creates a context for smudge UV tool. This context
only works in the texture UV editor.
In query mode, return type is based on queried flag.
dragSlider, effectType, exists,
functionType, history, image1,
image2, image3,
name, pressure,
radius, smudgeIsMiddle
Long name (short name) |
Argument types |
Properties |
exists(ex) |
boolean |
 |
|
Returns true or false depending upon whether the specified
object exists. Other flags are ignored. |
|
image1(i1) |
string |
   |
|
image2(i2) |
string |
   |
|
image3(i3) |
string |
   |
|
Contexts support up to three icons that represent the tool
associated with the context. |
|
history(ch) |
boolean |
 |
|
If this is a tool command, turn the construction history on for
the tool in question. |
|
name(n) |
string |
 |
|
If this is a tool command, name the tool appropriately. |
|
effectType(et) |
string |
  |
|
fixed | smudge Specifies the effect of the tool. In fixed mode,
the UVs move as if they are attached by a rubber band. In smudge
mode the UVs are moved as the cursor is dragged over the UVs. |
|
functionType(ft) |
string |
  |
|
exponential | linear | constant. Specifies how UVs fall off
from the center of influence. |
|
radius(r) |
float |
  |
|
Radius of the smudge tool. All UVs within this radius are
affected by the tool |
|
pressure(prs) |
float |
  |
|
Pressure value when effect type is set to smudge. |
|
dragSlider(ds) |
string |
  |
|
radius | none Enables the drag slider mode. This is to support
brush resizing while holding the 'b' or 'B' button. |
|
smudgeIsMiddle(sim) |
boolean |
  |
|
By default, the left mouse button initiates the smudge.
However, this conflicts with selection. When smudgeIsMiddle is on,
smudge mode is activated by the middle mouse button instead of the
left mouse button. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Create a poly plane
cmds.polyPlane(w=10, h=10, sx=10, sy=10, n='pPlane1')
# Select all UVs
cmds.select('pPlane1.map[0:120]', r=True)
# Create a new smudge UV tool context, set the effect type to smudge mode, set the radius to 0.1 and pressure to 0.2, then switch to it
# In order to use this tool to smudge the UVs of pPlane1, you must open the texture UV editor
cmds.texSmudgeUVContext('texSmudgeUVContext1', effectType='smudge', r=0.1, prs=0.2)
cmds.setToolTo('texSmudgeUVContext1')