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Flags. Python
examples.
setFluidAttr([addValue=boolean], [attribute=string], [clear=boolean], [floatRandom=float], [floatValue=float], [lowerFace=boolean], [reset=boolean], [vectorRandom=[float, float, float]],
[vectorValue=[float, float,
float]], [xIndex=int],
[xvalue=boolean], [yIndex=int], [yvalue=boolean], [zIndex=int], [zvalue=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
setFluidAttr is NOT undoable, NOT queryable, and
NOT editable.
Sets values of built-in fluid attributes such as density, velocity,
etc., for individual grid cells or for all cells in the grid.
None
fluid
addValue, attribute, clear,
floatRandom, floatValue, lowerFace, reset,
vectorRandom, vectorValue, xIndex, xvalue,
yIndex, yvalue,
zIndex, zvalue
Long name (short name) |
Argument types |
Properties |
attribute(at) |
string |
 |
|
Specifies the fluid attribute for which to set values. Valid
attributes are "velocity", "density", "fuel", "color", "falloff",
and "temperature". |
|
xvalue(x) |
boolean |
|
|
Only set the first component of the vector-valued attribute
specified by the "-at/attribute" flag. |
|
yvalue(y) |
boolean |
|
|
Only set the second component of the vector-valued attribute
specified by the "-at/attribute" flag. |
|
zvalue(z) |
boolean |
|
|
Only set the third component of the vector-valued attribute
specified by the "-at/attribute" flag. |
|
clear(cl) |
boolean |
|
|
reset(re) |
boolean |
|
|
Set this attribute to default value |
|
addValue(ad) |
boolean |
|
|
Add specified value to attribute |
|
floatValue(fv) |
float |
|
|
If this was a scalar (e.g. density) attribute, use this
value |
|
vectorValue(vv) |
[float, float, float] |
|
|
If this was a vector (e.g. velocity) attribute, use this
value |
|
floatRandom(fr) |
float |
|
|
If this was a scalar (e.g. density) attribute, use a random
value in +-VALUE If fv is specified, it is used as the base value
and combined with the random value. If the fv flag is not
specified, the base is assumed to be 0. |
|
vectorRandom(vr) |
[float, float, float] |
|
|
If this was a vector (e.g. velocity) attribute, use a random
value in +-VALUE If vv is specified, it is used as the base value
and combined with the random value. If the vv flag is not
specified, the base is assumed to be 0,0,0. |
|
xIndex(xi) |
int |
 |
|
Only return values for cells with this X index |
|
yIndex(yi) |
int |
 |
|
Only return values for cells with this Y index |
|
zIndex(zi) |
int |
 |
|
Only return values for cells with this Z index |
|
lowerFace(lf) |
boolean |
 |
|
Only valid with "-at velocity". Since velocity values are
stored on the edges of each voxel and not at the center, using
voxel based indices to set velocity necessarily affects neighboring
voxels. Use this flag to only set velocity components on the lower
left three faces of a voxel, rather than all six. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# set density for entire fluid
cmds.setFluidAttr( at='density', fv=1.0 )
# add 3.5 to the density at the cell x=1, y=2, z=3
cmds.setFluidAttr( at='density', ad=True, fv-3.5, xi=1, yi=2, zi=3 )
# clear the density for the whole fluid
cmds.setFluidAttr( at='density', cl=True )
# reset the velocity at the cell x=1, y=2, z=3
cmds.setFluidAttr( at='velocity', re=True, xi=1, yi=2, zi=3 )
# set the velocity at the centers of the voxels on plane y=5
# to approximately (-1, 0, 0)
cmds.setFluidAttr( at='velocity', vv=(-1, 0, 0), yi=5 )
# set the Z-component of the velocity at the bottom of cell [0, 0, 0]
# to exactly 1.3
cmds.setFluidAttr( at='velocity', z=True, xi=0, yi=0, zi=0, fv=1.3 )
# set the X-component of the velocity at the right of cell [5, 3, 2]
# (which is also the left of cell [6, 3, 2]) to exactly 4.8
cmds.setFluidAttr( at='velocity', x=True, xi=5, yi=3, zi=2, fv=4.8 )
# set the density to a random value in the range 0.1 to 0.9
# the fv flag specfies the base value, and then we add a a
# random value in the range of -fr to +fr
cmds.setFluidAttr( at='density', fv=0.5, fr=0.4 )