Go to: Synopsis. Return value. Related.
Flags. Python
examples.
polyPoke( selectionList , [caching=boolean], [constructionHistory=boolean],
[localTranslate=[linear,
linear, linear]], [localTranslateX=linear],
[localTranslateY=linear],
[localTranslateZ=linear],
[name=string], [nodeState=int], [translate=[linear, linear, linear]],
[translateX=linear], [translateY=linear], [translateZ=linear], [worldSpace=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyPoke is undoable, queryable, and editable.
Introduces a new vertex in the middle of the selected face, and
connects it to the rest of the vertices of the face.
In query mode, return type is based on queried flag.
polySubdivideFacet
caching, constructionHistory, localTranslate, localTranslateX, localTranslateY, localTranslateZ, name, nodeState,
translate, translateX, translateY, translateZ, worldSpace
Long name (short name) |
Argument types |
Properties |
localTranslate(lt) |
[linear, linear, linear] |
 |
|
translate the new vertex in the local face coordinate. |
|
localTranslateX(ltx) |
linear |
 |
|
translate the new vertex in the local face coordinate along
X. |
|
localTranslateY(lty) |
linear |
 |
|
translate the new vertex in the local face coordinate along
Y. |
|
localTranslateZ(ltz) |
linear |
 |
|
translate the new vertex in the local face coordinate along
Z. |
|
translate(t) |
[linear, linear, linear] |
 |
|
translate the new vertex in the world space. |
|
translateX(tx) |
linear |
 |
|
translate the new vertex in the world space along X. |
|
translateY(ty) |
linear |
 |
|
translate the new vertex in the world space along Y. |
|
translateZ(tz) |
linear |
 |
|
translate the new vertex in the world space along Z. |
|
worldSpace(ws) |
boolean |
 |
|
This flag specifies if the operation has to be performed in the
world space or not. |
|
Common flags |
name(n) |
string |
 |
|
Give a name to the resulting node. |
|
constructionHistory(ch) |
boolean |
  |
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
  |
|
Toggle caching for all attributes so that no recomputation is
needed |
|
nodeState(nds) |
int |
   |
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# To poke all the faces of a polyCube...
#
cmds.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1, n='pCube' )
cmds.polyPoke( 'pCube.f[0:5]', ch=1 )
# To poke all the faces of a polyCube, and pull the
# new vertices by one unit along the face normal
#
cmds.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1, n='pCubePull' )
cmds.polyPoke( 'pCubePull.f[0:5]', ltx=0, lty=0, ltz=1, ch=1 )