Go to: Synopsis. Return value. Flags. Python examples.
polyOptUvs( selectionList , [applyToShell=boolean], [areaWeight=float], [caching=boolean], [constructionHistory=boolean],
[globalBlend=float],
[globalMethodBlend=float],
[iterations=int], [name=string], [nodeState=int], [optimizeAxis=int], [pinSelected=boolean], [pinUvBorder=boolean], [scale=float], [stoppingThreshold=float],
[useScale=boolean], [uvSetName=string])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyOptUvs is undoable, queryable, and editable.
Optimizes selected UVs.
In query mode, return type is based on queried flag.
applyToShell, areaWeight, caching, constructionHistory, globalBlend, globalMethodBlend, iterations, name,
nodeState, optimizeAxis, pinSelected, pinUvBorder, scale,
stoppingThreshold, useScale, uvSetName
Long name (short name) |
Argument types |
Properties |
iterations(i) |
int |
 |
|
Maximum number of iterations for each connected UV piece. |
|
stoppingThreshold(ss) |
float |
 |
|
Minimum distorsion improvment between two steps in %. |
|
useScale(us) |
boolean |
 |
|
scale(s) |
float |
 |
|
Ratio between 2d and 3d space. |
|
areaWeight(aw) |
float |
 |
|
Surface driven importance. 0 treat all faces equal. 1 gives
more importance to large ones. |
|
pinUvBorder(pub) |
boolean |
 |
|
Specifies that the UV border should be pinned when doing the
solve. By default only unselected components are pinned. |
|
pinSelected(ps) |
boolean |
 |
|
Specifies that the selected components should be pinned instead
the unselected components. |
|
applyToShell(applyToShell) |
boolean |
 |
|
Specifies where the whole object or just shells that are
selected or pinned should be affected. |
|
optimizeAxis(oa) |
int |
 |
|
Degree of freedom for optimization: 0=Optimize freely, 1=Move
vertically only, 2=Move horzontally only |
|
globalBlend(gb) |
float |
 |
|
This allows the user to blend between a local optimization
method (globalBlend = 0.0) and a global optimization method
(globalBlend = 1.0). The local optimization method looks at the
ratio between the triangles on the object and the triangles in UV
space. It has a side affect that it can sometimes introduce
tapering problems. The global optimization is much slower, but
takes into consideration the entire object when optimizing uv
placement. |
|
globalMethodBlend(gmb) |
float |
 |
|
The global optimization method uses two functions to compute a
minimization. The first function controls edge stretch by using
edges lengths between xyz and uv. The second function penalizes the
first function by preventing configurations where triangles would
overlap. For every surface there is a mix between these two
functions that will give the appropriate response. Values closer to
1.0 give more weight to the edge length function. Values closer to
0.0 give more weight to surface area. The default value of '0.5' is
a even mix between these two values. |
|
uvSetName(uvs) |
string |
  |
|
Specifies name of the uv set to modify. Default is the current
UV set. |
|
Common flags |
name(n) |
string |
 |
|
Give a name to the resulting node. |
|
constructionHistory(ch) |
boolean |
  |
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
  |
|
Toggle caching for all attributes so that no recomputation is
needed |
|
nodeState(nds) |
int |
   |
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Create a sphere and select it.
cmds.polySphere()
# Optimise the position of some Uvs
cmds.polyOptUvs( 'pSphere1.map[189:398]' )