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Flags. Python
examples.
polyMoveEdge([caching=boolean], [constructionHistory=boolean],
[localCenter=int], [localDirection=[linear, linear,
linear]], [localDirectionX=linear],
[localDirectionY=linear],
[localDirectionZ=linear],
[localRotate=[angle, angle,
angle]], [localRotateX=angle], [localRotateY=angle], [localRotateZ=angle], [localScale=[float, float, float]],
[localScaleX=float],
[localScaleY=float],
[localScaleZ=float],
[localTranslate=[linear,
linear, linear]], [localTranslateX=linear],
[localTranslateY=linear],
[localTranslateZ=linear],
[name=string], [nodeState=int], [pivot=[linear, linear, linear]], [pivotX=linear], [pivotY=linear], [pivotZ=linear], [random=float], [rotate=[angle, angle, angle]], [rotateX=angle], [rotateY=angle], [rotateZ=angle], [scale=[float, float, float]], [scaleX=float], [scaleY=float], [scaleZ=float], [translate=[linear, linear, linear]],
[translateX=linear], [translateY=linear], [translateZ=linear], [worldSpace=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyMoveEdge is undoable, queryable, and editable.
Modifies edges of a polygonal object. Translate, move, rotate or
scale edges.
In query mode, return type is based on queried flag.
polyFlipEdge, polyMoveFacet, polyMoveVertex
caching, constructionHistory, localCenter, localDirection, localDirectionX, localDirectionY, localDirectionZ, localRotate, localRotateX, localRotateY, localRotateZ, localScale, localScaleX, localScaleY, localScaleZ, localTranslate, localTranslateX, localTranslateY, localTranslateZ, name, nodeState,
pivot, pivotX,
pivotY, pivotZ,
random, rotate,
rotateX, rotateY, rotateZ,
scale, scaleX,
scaleY, scaleZ,
translate, translateX, translateY, translateZ, worldSpace
Long name (short name) |
Argument types |
Properties |
worldSpace(ws) |
boolean |
   |
|
This flag specifies which reference to use. If on : all
geometrical values are taken in world reference. If off : all
geometrical values are taken in object reference.
C: Default is off. |
|
Global Values |
translate(t) |
[linear, linear, linear] |
   |
|
This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0. |
|
translateX(tx) |
linear |
   |
|
This flag specifies the X translation vector.
C: Default is 0.0. |
|
translateY(ty) |
linear |
   |
|
This flag specifies the Y translation vector.
C: Default is 0.0. |
|
translateZ(tz) |
linear |
   |
|
This flag specifies the Z translation vector.
C: Default is 0.0. |
|
rotate(ro) |
[angle, angle, angle] |
   |
|
This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0. |
|
rotateX(rx) |
angle |
   |
|
This flag specifies the rotation angle around X.
C: Default is 0.0. |
|
rotateY(ry) |
angle |
   |
|
This flag specifies the rotation angle around Y.
C: Default is 0.0. |
|
rotateZ(rz) |
angle |
   |
|
This flag specifies the rotation angle around Z.
C: Default is 0.0. |
|
scale(s) |
[float, float, float] |
   |
|
This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0. |
|
scaleX(sx) |
float |
   |
|
This flag specifies X for scaling vector.
C: Default is 1.0. |
|
scaleY(sy) |
float |
   |
|
This flag specifies Y for scaling vector.
C: Default is 1.0. |
|
scaleZ(sz) |
float |
   |
|
This flag specifies Z for scaling vector.
C: Default is 1.0. |
|
pivot(pvt) |
[linear, linear, linear] |
   |
|
This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0. |
|
pivotX(pvx) |
linear |
   |
|
This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0. |
|
pivotY(pvy) |
linear |
   |
|
This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0. |
|
pivotZ(pvz) |
linear |
   |
|
This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0. |
|
random(ran) |
float |
   |
|
This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0]. Local
Values |
|
localTranslate(lt) |
[linear, linear, linear] |
   |
|
This flag specifies the local translation vector.
C: Default is 0.0 0.0 0.0. |
|
localTranslateX(ltx) |
linear |
   |
|
This flag specifies the local X translation.
C: Default is 0.0. |
|
localTranslateY(lty) |
linear |
   |
|
This flag specifies the local Y translation.
C: Default is 0.0. |
|
localTranslateZ(ltz) |
linear |
   |
|
This flag specifies the local Z translation.
C: Default is 0.0. |
|
localRotate(lr) |
[angle, angle, angle] |
   |
|
This flag specifies the local rotations : (twistRot, slantRot,
slantRoll).
C: Default is 0.0 0.0 0.0. Local rotation (twistRot, slantRot,
slantRoll). |
|
localRotateX(lrx) |
angle |
   |
|
This flag specifies local rotation X angle (Twist around
normal)
C: Default is 0.0. The range is [0, 360]. |
|
localRotateY(lry) |
angle |
   |
|
This flag specifies local rotation Y angle (Slant Rot around
slantAxis).
C: Default is 0.0. The range is [0, 360]. |
|
localRotateZ(lrz) |
angle |
   |
|
This flag specifies local rotation Z angle (Slant Roll of
slantAxis).
C: Default is 0.0. The range is [0, 180]. |
|
localDirection(ld) |
[linear, linear, linear] |
   |
|
This flag specifies the X axis for local space.
C: Default is 0.0 0.0 1.0. |
|
localDirectionX(ldx) |
linear |
   |
|
This flag specifies X coord of the X axis.
C: Default is 0.0. |
|
localDirectionY(ldy) |
linear |
   |
|
This flag specifies Y coord of the X axis.
C: Default is 0.0. |
|
localDirectionZ(ldz) |
linear |
   |
|
This flag specifies Z coord of the X axis.
C: Default is 1.0. |
|
localScale(ls) |
[float, float, float] |
   |
|
This flag specifies the local scaling vector.
C: Default is 1.0 1.0 1.0. |
|
localScaleX(lsx) |
float |
   |
|
This flag specifies X for local scaling vector.
C: Default is 1.0. |
|
localScaleY(lsy) |
float |
   |
|
This flag specifies Y for local scaling vector.
C: Default is 1.0. |
|
localScaleZ(lsz) |
float |
   |
|
This flag specifies Z for local scaling vector.
C: Default is 1.0. |
|
localCenter(lc) |
int |
   |
|
This flag specifies the local center on the edge : 0 - Middle
point, 1 - Start point, 2 - End point.
C: Default is 0 (Middle point). |
|
Common flags |
name(n) |
string |
 |
|
Give a name to the resulting node. |
|
constructionHistory(ch) |
boolean |
  |
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
  |
|
Toggle caching for all attributes so that no recomputation is
needed |
|
nodeState(nds) |
int |
   |
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Create a sphere.
cmds.polySphere( n='plg', r=5 )
cmds.select( 'plg.e[200:219]', 'plg.e[560:599]' )
# Translate selected edges along Z in local coordinates.
cmds.polyMoveEdge( ltz=1.0 )
# Scale selected edges by (0.5 0.5 0.5)
cmds.polyMoveEdge( 'plg.e[100:119]', s=(0.5, 0.5, 0.5) )