Go to: Synopsis. Return value. Related.
Flags. Python
examples.
polyDuplicateEdge([caching=boolean], [constructionHistory=boolean],
[name=string], [nodeState=int], [offset=float], [smoothingAngle=angle], [splitType=int])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyDuplicateEdge is undoable, queryable, and editable.
Duplicates a series of connected edges (edgeLoop)
In query mode, return type is based on queried flag.
polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplitVertex, polySubdivideEdge, polySubdivideFacet, polyTriangulate
caching, constructionHistory, name, nodeState,
offset, smoothingAngle, splitType
Long name (short name) |
Argument types |
Properties |
offset(of) |
float |
 |
|
Weight value controlling the relative positioning of the new
edges. The range of values is [0.0, 1.0]. |
|
splitType(stp) |
int |
   |
|
Choose between 2 different types of splits. If this is set to 0
then the split type will be absolute. This is where each of the
splits will maintain an equal distance from the associated
vertices. If this set to 1 then the split type will be relative.
This is where each split will be made at an equal percentage along
the length of the edge. |
|
smoothingAngle(sma) |
angle |
 |
|
Subdivide new edges will be soft if less then this angle.
C: Default is 180.0 |
|
Common flags |
name(n) |
string |
 |
|
Give a name to the resulting node. |
|
constructionHistory(ch) |
boolean |
  |
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
  |
|
Toggle caching for all attributes so that no recomputation is
needed |
|
nodeState(nds) |
int |
   |
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
cmds.polyTorus()
cmds.polyDuplicateEdge( 'pTorus1.e[121:126]', of=0.5 )