Go to: Synopsis. Return value. Related.
Flags. Python
examples.
polyColorMod([baseColorName=string], [caching=boolean], [constructionHistory=boolean],
[huev=float], [name=string], [nodeState=int], [satv=float], [value=float])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyColorMod is undoable, queryable, and editable.
Modifies the attributes of a poly color set.
In query mode, return type is based on queried flag.
polyBlendColor, polyColorPerVertex, polyColorSet
baseColorName, caching, constructionHistory, huev, name, nodeState, satv,
value
Long name (short name) |
Argument types |
Properties |
baseColorName(bcn) |
string |
 |
|
The name of the color set to be modified. |
|
huev(h) |
float |
 |
|
Rotates hue value of the final color. |
|
satv(s) |
float |
 |
|
scales the saturation of the final color. |
|
value(v) |
float |
 |
|
Scales the final color value. |
|
Common flags |
name(n) |
string |
 |
|
Give a name to the resulting node. |
|
constructionHistory(ch) |
boolean |
  |
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
  |
|
Toggle caching for all attributes so that no recomputation is
needed |
|
nodeState(nds) |
int |
   |
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Create a poly plane pPlane1
cmds.polyPlane(w=10, h=10, sx=10, sy=10, n='pPlane1')
# Create colorSet1 , set to use RGBA channel
cmds.polyColorSet(create=True, clamped=0, rpt='RGBA', colorSet='colorSet1')
# Apply red color to the vertices of pPlane1
cmds.polyColorPerVertex(r=1, g=0, b=0, a=1, cdo=True)
# Modified the color of colorSet1 to green
cmds.polyColorMod('pPlane1',huev=120, bcn='colorSet1')