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hilite( [objects] , [replace=boolean], [toggle=boolean], [unHilite=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
hilite is undoable, NOT queryable, and NOT
editable.
Hilites/Unhilites the specifed object(s). Hiliting an object makes
it possible to select the components of the object. If no objects
are specified then the selection list is used.
None
replace, toggle, unHilite
Long name (short name) |
Argument types |
Properties |
unHilite(u) |
boolean |
 |
|
Remove the specified objects from the hilite list. |
|
replace(r) |
boolean |
 |
|
Hilite the specified objects. Any objects previously hilited
will no longer be hilited. |
|
toggle(tgl) |
boolean |
 |
|
Toggle the hilite state of the specified objects. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Create a few objects.
#
sphere = cmds.sphere()
cmds.move( 0, 0, 3, relative=True )
cone = cmds.cone()
cmds.move( 0, 0, -3, relative=True )
cylinder = cmds.cylinder()
# Select the sphere.
#
cmds.select( sphere, replace=True )
# Add the cone and cylinder to the hilite list.
#
cmds.hilite( cone[0], cylinder[0] )
# Toggle the hilite state of the cylinder.
#
cmds.hilite( cylinder[0], toggle=True )
# Replace the hilite list with the current selected objects.
#
cmds.hilite( replace=True )