Long name (short name) |
Argument types |
Properties |
-source(-s) |
string |
  |
|
Specifies a surface to use as a sampling source |
|
-target(-t) |
string |
  |
|
Specified a surface to sample output information for. |
|
-uvSet(-uv) |
string |
  |
|
The name of the UV set to use when creating output maps. If
this flag is included, it must be included once for every
target. |
|
-searchCage(-sc) |
string |
  |
|
Specifies a search envelope surface to use as a search guide
when looking for source surfaces. If this flag is included, it must
be included once for every target. |
|
-searchOffset(-so) |
linear |
  |
|
Specifies a fixed offset from a target surface to use as the
starting point when looking for source surfaces. This value is only
used when no search cage is specified for a given target. If this
flag is included, it must be included once for every target. |
|
-maxSearchDistance(-msd) |
linear |
  |
|
Controls the maximum distance away from a target surface that
will be searched for source surfaces. A value of 0 indicates no
limit. When generated maps include artifacts from the "other side"
of an object, try setting this value to a distance approximately
equal to the radius of the object. If this flag is included, it
must be included once for every target. |
|
-mapOutput(-mo) |
string |
  |
|
Specifies a new output map to create. One of "normal",
"displacement" "diffuseRGB", "litAndShadedRGB", or "alpha" |
|
-mapWidth(-mw) |
uint |
  |
|
Pixel width of the generated map. Some output image formats
require even or power of 2. This must be included once for every
output map specified. |
|
-mapHeight(-mh) |
uint |
  |
|
Pixel width of the generated map. This must be included once
for every output map specified. |
|
-filename(-fn) |
string |
  |
|
The filename to use when creating the map. This must be
included once for every output map specified. |
|
-fileFormat(-ff) |
string |
  |
|
The image format as a file extension (e.g. "dds"). This must be
included once for every output map specified. |
|
-mapSpace(-sp) |
string |
  |
|
The space to generate the map in. Valid keyword is "object".
Default is tangent space. This must be included once for every
output map specified. |
|
-maximumValue(-max) |
linear |
  |
|
The maximum value to include in the map. This allows control of
how floating point values (like displacement) are quantised into
integer image formats. |
|
-mapMaterials(-mm) |
boolean |
  |
|
Where appropriate (e.g. normal maps), this controls whether the
material should be included when sampling the map attribute. This
must be included once for every output map specified. |
|
-shadows(-sh) |
boolean |
  |
|
Where appropriate (e.g. lit and shaded), this controls whether
shadows are included in the calculation. Currently only depth map
shadows are supported. |
|
-ignoreMirroredFaces(-imf) |
boolean |
 |
|
Stops reverse wound (i.e. mirrored) faces from contributing to
the map generation. |
|
-searchMethod(-sm) |
uint |
 |
|
Controls the search method used to match sample points on a
target surface to points on the sources. 0 is closest to envelope,
1 is prefer any intersection inside envelope to intersections
outside it, and 2 is only use intersections inside envelope. |
|
-ignoreTransforms(-it) |
boolean |
 |
|
Controls whether transforms are used (meaning the search is
performed in worldspace), or not (meaning the search is performed
in object space). |
|
-sourceUVSpace(-sus) |
string |
  |
|
Specifies that the transfer of data between the surfaces should
be done in UV space and specifies the name of the UV set on the
source surface(s) that should be used as the transfer space. |
|
-targetUVSpace(-tus) |
string |
  |
|
Specifies that the transfer of data between the surfaces should
be done in UV space and specifies the name of the UV set on the
target surface(s) that should be used as the transfer space. |
|
-useGeometryNormals(-ugn) |
boolean |
 |
|
Controls whether geometry or surface normals are used for
surface searching. Using geometry normals will ensure a smooth
mapping but can introduce distorted mappings where there are large
distances between the source and target surfaces. Surface normals
can introduce overlapping or discontinuous mappings, but does allow
map distortion to be influenced by surface normal direction. |
|
-camera(-cam) |
name |
 |
|
Specify the camera to use for camera specific lighting
calculations such as specular highlights or reflections. |
|
-superSampling(-ss) |
uint |
 |
|
Controls the number of sampling points calculated for each
output value. The algorithm will use 2 ^ n squared samples for each
point (so a value of 0 will use a single sample, while a value of 3
will calculate 64 samples for each point). |
|
-filterSize(-fs) |
float |
 |
|
The filter size to use in pixels. Larger values (e.g. over 2.0)
will produce smoother/softer results, while values closer to 1.0
will produce sharper results. |
|
-filterType(-ft) |
uint |
 |
|
The filter type to use. 0 is a Guassian filter, 1 is a
triangular filter, 2 is a box filter. |
|
-overscan(-os) |
uint |
 |
|
The number of additional pixels to render around UV borders.
This will help to minimise texel filtering artifacts on UV seams.
When mipmaps are going to be generated for the texture a higher
value may be necessary (in addition to a filterSize greater than
1). |
|
-flipU(-fu) |
boolean |
 |
|
Flip the U coordinate of the generated image. |
|
-flipV(-fv) |
boolean |
 |
|
Flip the V coordinate of the generated image. |
|