subdAutoProjection is undoable, queryable, and editable.
Projects a texture map onto an object, using several orthogonal
projections simultaneously. The argument is a face selection list.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-planes(-p) |
int |
   |
|
Number of intermediate projections used. Valid numbers are 4,
5, 6, 8, and 12.
C: Default is 6. |
|
-optimize(-o) |
int |
   |
|
Use two different flavors for the cut generation.
0 Every face is assigned to the best plane. This optimizes the map
distortion.
1 Small UV pieces are incorporated into larger ones, when the extra
distortion introduced is reasonable. This tends to produce fewer UV
pieces. |
|
-skipIntersect(-si) |
boolean |
   |
|
When on, self intersection of UV pieces are not tested. This
makes the projection faster and produces fewer pieces, but may lead
to overlaps in UV space. |
|
-scale(-sc) |
int |
   |
|
How to scale the pieces, after projections:
0 No scale is applied.
1 Uniform scale to fit in unit square.
2 Non proportional scale to fit in unit square. |
|
-layout(-l) |
int |
   |
|
What layout algorithm should be used:
0 UV pieces are aligned along the U axis.
1 UV pieces are moved in a square shape. |
|
-percentageSpace(-ps) |
float |
   |
|
When layout is set to square, this value is a percentage of the
texture area which is added around each UV piece. It can be used to
ensure each UV piece uses different pixels in the texture.
Maximum value is 5 percent. |
|
-worldSpace(-ws) |
boolean |
   |
|
This flag specifies which reference to use. If "on" : all
geometrical values are taken in world reference. If "off" : all
geometrical values are taken in object reference.
C: Default is "off". |
|
Common flags |
-name(-n) |
string |
 |
|
Name the resulting object. |
|
-constructionHistory(-ch) |
boolean |
  |
|
Turn the construction history on or off (where
applicable). |
|