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setPfxToPolyCamera cameraName
selectedPaintEffectsOnly
Set the camera to use for paint effects or toon elements that are
converted to poly. Some paint effects items adjust to the current
viewpoint. For example toon profile lines, or brushes with
forwardTwist on. For normal paint effects redraw and render paint
effects knows the current view being rendered, and thus has access
to the current camera. However for paint effects converted to poly(
or nurbs ) the evaluation of the output mesh is done outside the
context of a render or draw, thus we need to explicitly connect a
camera to the paint effects node( stroke, pfxToon, or pfxHair
nodes). This routine allows one to set the camera after one has
done paint effects or toon to polygons. Technically this routine
connects to or sets the cameraPoint attribute on the paint effects
node.
None
Variable Name |
Variable Type |
Description |
|
|
string cameraName: The name of the camera to set the paint
effects elements for. int selectedPaintEffectsOnly: If true then
applied to all selected paint effects, otherwise to all paint
effects that have been converted to polygons. |
setPfxToPolyCamera persp1 true;
setPfxToPolyCamera top false;