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saveInitialState [-attribute string] [-saveall] selectionList
saveInitialState is undoable, NOT queryable, and NOT
editable.
saveInitialState saves the current state of dynamics objects as the
initial state. A dynamic object is a particle shape, rigid body,
rigid constraint or rigid solver. If no objects are specified, it
saves the initial state for any selected objects. It returns the
names of the objects for which initial state was saved.
attribute, saveall
Long name (short name) |
Argument types |
Properties |
-saveall(-all) |
|
 |
|
Save the initial state for all dynamics objects in the
scene. |
|
-attribute(-atr) |
string |
  |
|
Save the initial state of the specified attribute only. This is
a multi-use flag. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
saveInitialState particle1;
// Saves current state as initial state for particle1.
saveInitialState -all;
// Saves current state as initial state for all dynamics objects.