polyStraightenUVBorder is undoable, queryable, and editable.
Move border UVs along a simple curve.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-curvature(-c) |
float |
  |
|
How curved the UV path will be. 0 is a straight line. When the
values is 1, the mid point of the curve will be moved away from a
straight line by 1/2 the length of the UV segment. |
|
-blendOriginal(-bo) |
float |
  |
|
Interpolation factor between the target and original UV shape.
When the value is 0, the UVs will exactly fit the target curve.
When the value is 1, no UV move. |
|
-preserveLength(-pl) |
float |
  |
|
How much we want to respect the UV edge ratios. When the value
is 1, we build new UV position along the desired curve, respecting
the original UV spacings. When the value is 0, new UVs are equally
spaced along the curve. |
|
-gapTolerance(-gt) |
int |
  |
|
When non 0, Small gaps between UV selection are filled. The
integer number represent how many UVs must be traversed to connect
togeterh selected pieces. |
|
-uvSetName(-uvs) |
string |
  |
|
Specifies the name of the uv set to edit uvs on. If not
specified will use the current uv set if it exists. |
|
Common flags |
-name(-n) |
string |
 |
|
Give a name to the resulting node. |
|
-constructionHistory(-ch) |
boolean |
  |
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
-caching(-cch) |
boolean |
  |
|
Toggle caching for all attributes so that no recomputation is
needed |
|
-nodeState(-nds) |
int |
   |
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
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