Long name (short name) |
Argument types |
Properties |
-layout(-l) |
int |
 |
|
How to move the UV pieces, after cuts are applied:
0 No move is applied.
1 Layout the pieces along the U axis.
2 Layout the pieces in a square shape. |
|
-rotateForBestFit(-rbf) |
int |
 |
|
How to rotate the pieces, before move:
0 No rotation is applied.
1 Only allow 90 degree rotations.
2 Allow free rotations. |
|
-scale(-sc) |
int |
 |
|
How to scale the pieces, after move:
0 No scale is applied.
1 Uniform scale to fit in unit square.
2 Non proportional scale to fit in unit square. |
|
-layoutMethod(-lm) |
int |
 |
|
// -lm/layoutMethod layoutMethod integer // (C, E, Q)
Which layout method to use: //
0 Block Stacking. //
1 Shape Stacking. |
|
-offsetU(-ou) |
float |
 |
|
Offset the layout in the U direction by the given value. |
|
-offsetV(-ov) |
float |
 |
|
Offset the layout in the V direction by the given value. |
|
-sizeU(-su) |
float |
 |
|
Scale the layout in the U direction by the given value. |
|
-sizeV(-sv) |
float |
 |
|
Scale the layout in the V direction by the given value. |
|
-prescale(-psc) |
int |
 |
|
Prescale the shell before laying it out.
0 No scale is applied.
1 Object space scaling applied.
2 World space scaling applied. |
|
-flipReversed(-fr) |
boolean |
 |
|
If this flag is turned on, the reversed UV pieces are
fliped. |
|
-percentageSpace(-ps) |
float |
 |
|
When layout is set to square, this value is a percentage of the
texture area which is added around each UV piece. It can be used to
ensure each UV piece uses different pixels in the texture.
Maximum value is 5 percent. |
|
-uvSetName(-uvs) |
string |
 |
|
Specifies the name of the uv set to edit uvs on. If not
specified will use the current uv set if it exists. |
|