polyLayoutUV is undoable, queryable, and editable.
Move UVs in the texture plane to avoid overlaps.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-flipReversed(-fr) |
boolean |
   |
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If this flag is turned on, the reversed UV pieces are
fliped. |
|
-layout(-l) |
int |
   |
|
How to move the UV pieces, after cuts are applied:
0 No move is applied.
1 Layout the pieces along the U axis.
2 Layout the pieces in a square shape. |
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-percentageSpace(-ps) |
float |
   |
|
When layout is set to square, this value is a percentage of the
texture area which is added around each UV piece. It can be used to
ensure each UV piece uses different pixels in the texture.
Maximum value is 5 percent. |
|
-scale(-sc) |
int |
   |
|
How to scale the pieces, after move and cuts:
0 No scale is applied.
1 Uniform scale to fit in unit square.
2 Non proportional scale to fit in unit square. |
|
-separate(-se) |
int |
   |
|
Which UV edges should be cut:
0 No cuts.
1 Cut only along folds.
2 Make all necessary cuts to avoid all intersections. |
|
-rotateForBestFit(-rbf) |
int |
   |
|
0 No rotation is applied. 1 Only allow 90 degree rotations. 2
Allow free rotations. |
|
-layoutMethod(-lm) |
int |
   |
|
Which layout method to use:
0 Block Stacking.
1 Shape Stacking. |
|
-uvSetName(-uvs) |
string |
  |
|
Specifies the name of the uv set to edit uvs on. If not
specified will use the current uv set if it exists. |
|
-worldSpace(-ws) |
boolean |
   |
|
If true, performs the operation in world space coordinates as
opposed to local space. |
|
Common flags |
-name(-n) |
string |
 |
|
Give a name to the resulting node. |
|
-constructionHistory(-ch) |
boolean |
  |
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
-caching(-cch) |
boolean |
  |
|
Toggle caching for all attributes so that no recomputation is
needed |
|
-nodeState(-nds) |
int |
   |
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
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