polyHelix is undoable, queryable, and editable.
The polyHelix command creates a new polygonal helix.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-axis(-ax) |
linear linear linear |
   |
|
This flag specifies the primitive axis used to build the
helix.
Q: When queried, this flag returns a float[3]. |
|
-coils(-c) |
float |
   |
|
This flag specifies the number of coils in helix.
C: Default is 1.0
Q: When queried, this flag returns a float. |
|
-height(-h) |
linear |
   |
|
This flag specifies the height of the helix.
C: Default is 2.0.
Q: When queried, this flag returns a float. |
|
-width(-w) |
linear |
   |
|
This specifies the width of the helix.
C: Default is 1.0.
Q: When queried, this flag returns an float. |
|
-radius(-r) |
linear |
   |
|
This flag specifies the radius of helix tube.
C: Default is 1.0.
Q: When queried, this flag returns an float. |
|
-direction(-d) |
int |
 |
|
This flag alows a direction of coil to be selected, while
creating the helix.
The valid values are 0 or 1.
0 implies clockwise direction.
1 implies CounterClockwise direction.
C: Default is 1 |
|
-subdivisionsAxis(-sa) |
int |
   |
|
This specifies the number of subdivisions around the axis of
the helix.
C: Default is 8.
Q: When queried, this flag returns an int. |
|
-subdivisionsCoil(-sco) |
int |
   |
|
This flag specifies the number of subdivisions along the coil
of the helix.
C: Default is 50.
Q: When queried, this flag returns an int. |
|
-subdivisionsCaps(-sc) |
int |
   |
|
This flag specifies the number of subdivisions along the
thickness of the coil.
C: Default is 0.
Q: When queried, this flag returns an int. |
|
-createUVs(-cuv) |
int |
 |
|
This flag alows a specific UV mechanism to be selected, while
creating the helix.
The valid values are 0, 1, 2 or 3.
0 implies that no UVs will be generated (No texture to be
applied).
1 implies UVs should be created for the object as a whole without
any normalization.
The helix will be unwrapped and then the texture will be
applied
without any distortion.
In the unwrapped helix, the shared edges will have shared
UVs.
2 implies the UVs should be normalized. This will normalize
the
U and V direction separately, thereby resulting in distortion of
textures.
4 implies UVs are created so that the texture will not be distorted
when applied.
The texture lying outside the UV range will be truncated (since
that cannot be
squeezed in, without distorting the texture.
For better understanding of these options, you may have to open
the
texture view window
C: Default is 3 |
|
-texture(-tx) |
int |
 |
|
This flag is obsolete and will be removed in the next release.
The -cuv/createUVs flag should be used instead. |
|
Common flags |
-object(-o) |
boolean |
 |
|
Create the result, or just the dependency node (where
applicable). |
|
Common flags |
-name(-n) |
string |
 |
|
Give a name to the resulting node. |
|
-constructionHistory(-ch) |
boolean |
  |
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|