polyFlipUV is undoable, queryable, and editable.
Flip (mirror) the UVs (in texture space) of input polyFaces, about
either the U or V axis..
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-createNewMap(-cm) |
boolean |
  |
|
Create a new UV set, as opposed to editing the current one, or
the one given by the uvSetName flag. |
|
-uvSetName(-uvs) |
string |
  |
|
Specifies the name of the UV set to edit uvs on. If not
specified will use the current UV set if it exists.
When createNewMap is on, the name is used to generate a new unique
UV set name. |
|
-insertBeforeDeformers(-ibd) |
boolean |
 |
|
This flag specifies if the polyFlipUV node should be inserted
before or after deformer nodes already applied to the shape.
Inserting the node after the deformer leads to texture swimming
during animation and is most often undesirable.
C: Default is on. |
|
-flipType(-ft) |
int |
   |
|
Flip along U or V direction.
C: Default is 0.
Q: When queried returns an int. |
|
-local(-l) |
boolean |
   |
|
Flips in the local space of the input faces.
C: Default is on.
Q: When queried returns an int. |
|
Common flags |
-name(-n) |
string |
 |
|
Give a name to the resulting node. |
|
-constructionHistory(-ch) |
boolean |
  |
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
-caching(-cch) |
boolean |
  |
|
Toggle caching for all attributes so that no recomputation is
needed |
|
-nodeState(-nds) |
int |
   |
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
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