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Synopsis

polyExtrudeEdge [-caching boolean] [-constructionHistory boolean] [-divisions int] [-inputCurve name] [-keepFacesTogether boolean] [-localDirection linear linear linear] [-localDirectionX linear] [-localDirectionY linear] [-localDirectionZ linear] [-localRotate angle angle angle] [-localRotateX angle] [-localRotateY angle] [-localRotateZ angle] [-localScale float float float] [-localScaleX float] [-localScaleY float] [-localScaleZ float] [-localTranslate linear linear linear] [-localTranslateX linear] [-localTranslateY linear] [-localTranslateZ linear] [-name string] [-nodeState int] [-pivot linear linear linear] [-pivotX linear] [-pivotY linear] [-pivotZ linear] [-random float] [-rotate angle angle angle] [-rotateX angle] [-rotateY angle] [-rotateZ angle] [-scale float float float] [-scaleX float] [-scaleY float] [-scaleZ float] [-smoothingAngle angle] [-translate linear linear linear] [-translateX linear] [-translateY linear] [-translateZ linear] [-worldSpace boolean]

polyExtrudeEdge is undoable, queryable, and editable.

Extrude edges separately or together.

Return value

string The node name.

In query mode, return type is based on queried flag.

Related

polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polySubdivideFacet, polyTriangulate

Flags

caching, constructionHistory, divisions, inputCurve, keepFacesTogether, localDirection, localDirectionX, localDirectionY, localDirectionZ, localRotate, localRotateX, localRotateY, localRotateZ, localScale, localScaleX, localScaleY, localScaleZ, localTranslate, localTranslateX, localTranslateY, localTranslateZ, name, nodeState, pivot, pivotX, pivotY, pivotZ, random, rotate, rotateX, rotateY, rotateZ, scale, scaleX, scaleY, scaleZ, smoothingAngle, translate, translateX, translateY, translateZ, worldSpace
Long name (short name) Argument types Properties
-keepFacesTogether(-kft) boolean createqueryedit
This flag specifies how to extrude edgess. If "on", edges are pulled together (connected ones stay connected), otherwise they are pulled independentely.
C: Default is "on".
Q: When queried, this flag returns an int.
-worldSpace(-ws) boolean createqueryedit
This flag specifies which reference to use. If "on" : all geometrical values are taken in world reference. If "off" : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int.
-random(-ran) float createqueryedit
This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float.
-inputCurve(-inc) name create
This flag specifies the name of the curve to be used as input for extrusion
C: The selected edges will be extruded along the curve. It will be useful to set a higher value (greater than 4) for the '-d/-divisions' flag, to get good results. The normal of the surface has to be aligned with the direction of the curve. The extrusion is evenly distributed in the curve's parameter space, and not on the curve's geometry space
-divisions(-d) int createqueryedit
This flag specifies the number of subdivisions.
C: Default is 1
Q: When queried, this flag returns an int.
-smoothingAngle(-sma) angle createqueryedit
This flag specifies smoothingAngle threshold used to determine whether newly created edges are hard or soft.
C: Default is 30.0. The range is [0, 180].
Q: When queried, this flag returns a float. Global Values
-translate(-t) linear linear linear createqueryedit
This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-translateX(-tx) linear createqueryedit
This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-translateY(-ty) linear createqueryedit
This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-translateZ(-tz) linear createqueryedit
This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-rotate(-ro) angle angle angle createqueryedit
This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-rotateX(-rx) angle createqueryedit
This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-rotateY(-ry) angle createqueryedit
This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-rotateZ(-rz) angle createqueryedit
This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-scale(-s) float float float createqueryedit
This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
-scaleX(-sx) float createqueryedit
This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-scaleY(-sy) float createqueryedit
This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-scaleZ(-sz) float createqueryedit
This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-pivot(-pvt) linear linear linear createqueryedit
This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-pivotX(-pvx) linear createqueryedit
This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-pivotY(-pvy) linear createqueryedit
This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-pivotZ(-pvz) linear createqueryedit
This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. Local Values
-localTranslate(-lt) linear linear linear createqueryedit
This flag specifies the local translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-localTranslateX(-ltx) linear createqueryedit
This flag specifies the X local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-localTranslateY(-lty) linear createqueryedit
This flag specifies the Y local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-localTranslateZ(-ltz) linear createqueryedit
This flag specifies the Z local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-localRotate(-lr) angle angle angle createqueryedit
This flag specifies the local rotations : (slantRot, slantRoll, twistRot).
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. Local rotation (slantRot, slantRoll, twistRot).
-localRotateX(-lrx) angle createqueryedit
This flag specifies local rotation X angle (Slant Rot around slantAxis).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float.
-localRotateY(-lry) angle createqueryedit
This flag specifies local rotation Y angle (Slant Roll of slantAxis).
C: Default is 0.0. The range is [0, 180].
Q: When queried, this flag returns a float.
-localRotateZ(-lrz) angle createqueryedit
This flag specifies local rotation Z angle (Twist around normal).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float.
-localDirection(-ld) linear linear linear createqueryedit
This flag specifies the local slant axis (see local rotation).
C: Default is 0.0 0.0 1.0.
Q: When queried, this flag returns a float[3].
-localDirectionX(-ldx) linear createqueryedit
This flag specifies X for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-localDirectionY(-ldy) linear createqueryedit
This flag specifies Y for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-localDirectionZ(-ldz) linear createqueryedit
This flag specifies Z for the local slant axis.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-localScale(-ls) float float float createqueryedit
This flag specifies the local scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
-localScaleX(-lsx) float createqueryedit
This flag specifies X for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-localScaleY(-lsy) float createqueryedit
This flag specifies Y for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-localScaleZ(-lsz) float createqueryedit
This flag specifies Z for local scaling vector : Flattening.
C: Default is 1.0. The range is [0.0, 1.0].
Q: When queried, this flag returns a float.
Common flags
-name(-n) string create
Give a name to the resulting node.
-constructionHistory(-ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
-caching(-cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed
-nodeState(-nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Separate
polyPlane -n plg -w 10 -h 10;
polyExtrudeEdge -kft false -ltz 2 -ls .5 .5 0 plg.e[71:72] plg.e[81:82];
// Edges are extruded then scaled separately
delete plg;


// Together
polyPlane -n plg -w 10 -h 10;
polyExtrudeEdge -kft true -ltz 2 -ls .5 .5 0 plg.e[71:72] plg.e[81:82];
// Edges are extruded then scaled together
delete plg;