script (MEL) |
Only available in
MEL |
oceanNurbsPreviewPlane
|
In categories: Effects, Fluids |
Go to: Synopsis. Return value. MEL
examples.
oceanNurbsPreviewPlane xresolution,
yresolution, textureName
This mel procedure creates a poly plane with an expression to
offset the uvs based on an input surface texture or oceanShader
node. The input texture may be modified and the plane will
interactively update. The generated expression provides an example
of how one could use the colorAtPoint command to create a
displacement mapping effect. Note that for preview uses the
heightField node is more efficient for this general task, although
it does not modify geometry that can be rendered or output. If one
uses this for an ocean shader, the mapping is determined by the
position of the plane, such that translating the plane moves it
over the stationary ocean displacement. For surface textures the
mapping is the same as the texture swatch( uv 0-1).
None
Variable Name |
Variable Type |
Description |
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None. |
oceanNurbsPreviewPlane 10 10 oceanShader1;
// Creates 10x10 nurbs surface with cvs displaced by ocean surface //