script (MEL) |
Only available in
MEL |
makeRoll
|
In categories: Animation |
Go to: Synopsis. Return value. MEL
examples.
makeRoll objectName groundHeight
boxSimulation diameter
Creates an expression that simulates rolling an object on the
ground. The rotation of the specified object is set based on the
change in position from the last time the expression was evaluated.
The start rotation values(for frame 1) are initially cached in
dynamic attributes added to the object: startRotX,Y and Z. Look
under the extra attributes block in the attribute editor to change
these values. Note that one should keyframe the X and Z position of
the object to animate, but not key the rotate values because the
expression sets these using rotate commands. When the animation is
satisfactory one should then bake the result, as scrubbing the time
slider or rendering will otherwise have inconsistent results. Note
that when the current frame is greater than 1 you can interactively
move the object in x and z while seeing the effect of the rolling
rotation. If you are using radians for your rotate values, you will
need to remove "rad_to_deg" from the created expression.
None
Variable Name |
Variable Type |
Description |
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None. |
// Create a 1 unit sphere rolling on the groundplane
sphere;
makeRoll nurbsSphere1 0.0 false 1.0;
// Create a rectangular prism rolling on the groundplane
nurbsCube;
scale -r 1 2 3;
makeRoll nurbsSphere1 0.0 true 1.0;
// Create a card rolling on the groundplane
plane;
scale -r 1 0.7 1;
makeRoll plane1 0.0 true 1.0;
// Create a torus rolling on the groundplane
torus -ax 0 1 0 -hr 0.5;
makeRoll nurbsTorus1 0.0 true 0.5;