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Flags. MEL
examples.
convertTessellation [-allCameras] [-camera name]
convertTessellation is undoable, NOT queryable, and
NOT editable.
Command to translate the basic tessellation attributes to advanced.
If a camera flag is specified the translation will be based on the
distance the surface is from the camera. The closer the surface is
to the camera the more triangles there will be in the tessellation.
If the "-allCameras" flags is specified, the renderable camera
closest to the surface will be used to set the tessellation. The
camera tessellation estimate is also dependent on the current
render resolution; a higher resolution the result in a more finely
tessellated surface. Multiple NURB surfaces may be specified on the
command line, or if no command arguments are specified the surfaces
on the active list will be used. This command operates by
calculating the chord height such that smooth tessellation is
achieved when the surface is rendered. The advanced tessellation
setting will be enabled on each surface specified, the primary
tessellation parameters will be set, and chord height will be used
as the secondary criteria.
boolean |
Success or Failure. |
tessellation
allCameras, camera
Long name (short name) |
Argument types |
Properties |
-camera(-cam) |
name |
 |
|
Specifies the camera which should be used in calculating the
screen based tessellation. |
|
-allCameras(-acm) |
|
 |
|
Specifies that all renderable cameras should be used in
calculating the screen based tessellation. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
// Convert the basic tessellation settings to advanced.
convertTessellation nurbsSphere1;
// Set the tessellation for nurbsSphere1 based on camera projection
// from persp.
convertTessellation -camera persp nurbsSphere1;
// Set tessellation based on all renderable cameras.
convertTessellation -allCameras nurbsSphere1 nurbsSphere2;
// Set the tessellation for all selected objects.
convertTessellation;