script (MEL) |
Only available in
MEL |
bakeFluidShading
|
In categories: Effects, Fluids |
Go to: Synopsis. Return value. MEL
examples.
bakeFluidShading
resolutionFactor
This mel procedure bakes the density and shading of selected fluid
nodes. For each node a new fluid is created that does not have
textures or self shadowing, yet which has the effect of textures
and self shadowing defined into its density and color arrays. In
some respects it is like rendering the fluid into a 3D volume,
rather than into a 2d image. The resolution factor determines the
resolution of the resulting baked fluids. For example a value of 2
will double the resolution of the original fluid. In order to
resolve textural details one may need fairly high resolutions on
the baked fluids. The original fluids are hidden after the
operation.
None
Variable Name |
Variable Type |
Description |
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None. |
bakeFluidShading 2.0;