移動先: 概要 戻り値 キーワード. フラグ. Python 例.
renderer([addGlobalsNode=string], [addGlobalsTab=[string, string, string]], [batchRenderOptionsProcedure=string], [batchRenderOptionsStringProcedure=string], [batchRenderProcedure=string], [cancelBatchRenderProcedure=string], [changeIprRegionProcedure=string], [commandRenderProcedure=string], [exists=boolean], [globalsNodes=boolean], [globalsTabCreateProcNames=boolean], [globalsTabLabels=boolean], [globalsTabUpdateProcNames=boolean], [iprOptionsMenuLabel=string], [iprOptionsProcedure=string], [iprOptionsSubMenuProcedure=string], [iprRenderProcedure=string], [iprRenderSubMenuProcedure=string], [isRunningIprProcedure=string], [logoCallbackProcedure=string], [logoImageName=string], [namesOfAvailableRenderers=boolean], [pauseIprRenderProcedure=string], [polyPrelightProcedure=string], [refreshIprRenderProcedure=string], [renderDiagnosticsProcedure=string], [renderGlobalsProcedure=string], [renderMenuProcedure=string], [renderOptionsProcedure=string], [renderProcedure=string], [renderRegionProcedure=string], [rendererUIName=string], [renderingEditorsSubMenuProcedure=string], [showBatchRenderLogProcedure=string], [showBatchRenderProcedure=string], [showRenderLogProcedure=string], [startIprRenderProcedure=string], [stopIprRenderProcedure=string], [textureBakingProcedure=string], [unregisterRenderer=boolean])
注意: オブジェクト名や引数を表す文字列はカンマで区切ります。これは概要には示されていません。
renderer は 「元に戻す」が不可能、「照会」が可能、「編集」が可能 です。
レンダーを登録するコマンドです。このコマンドを使用して、レンダラの UI 名とプロシージャ名を指定できます。
また、登録したレンダラの UI 名とプロシージャ名を照会することもできます。
なし
戻り値の型は照会モードでは照会フラグが基になります。
renderer, registration
addGlobalsNode, addGlobalsTab, batchRenderOptionsProcedure, batchRenderOptionsStringProcedure, batchRenderProcedure, cancelBatchRenderProcedure, changeIprRegionProcedure, commandRenderProcedure, exists, globalsNodes, globalsTabCreateProcNames, globalsTabLabels, globalsTabUpdateProcNames, iprOptionsMenuLabel, iprOptionsProcedure, iprOptionsSubMenuProcedure, iprRenderProcedure, iprRenderSubMenuProcedure, isRunningIprProcedure, logoCallbackProcedure, logoImageName, namesOfAvailableRenderers, pauseIprRenderProcedure, polyPrelightProcedure, refreshIprRenderProcedure, renderDiagnosticsProcedure, renderGlobalsProcedure, renderMenuProcedure, renderOptionsProcedure, renderProcedure, renderRegionProcedure, rendererUIName, renderingEditorsSubMenuProcedure, showBatchRenderLogProcedure, showBatchRenderProcedure, showRenderLogProcedure, startIprRenderProcedure, stopIprRenderProcedure, textureBakingProcedure, unregisterRenderer
: コマンドの作成モードで使用可能なフラグ
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: コマンドの編集モードで使用可能なフラグ
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: コマンドの照会モードで使用可能なフラグ
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: タプルまたはリストとして渡された複数の引数を持てるフラグ
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import maya.cmds as cmds
# To register a renderer called "myRenderer":
#
cmds.renderer( 'myRenderer' )
# To edit a renderer called "myRenderer" with its rendererUIName
# being "My Renderer":
#
cmds.renderer( 'myRenderer', edit=True, rendererUIName='My Renderer' )
# To register a renderer called "anotherRenderer" with all
# its parameters specified.
#
cmds.renderer( 'anotherRenderer', rendererUIName='Another Renderer', iprRenderProcedure='mayaSoftwareIprRender', -iprOptionsProcedure='', isRunningIprProcedure='mayaSoftwareIsRunningIpr', startIprRenderProcedure='mayaSoftwareStartIprRender', stopIprRenderProcedure='mayaSoftwareStopIprRender', refreshIprRenderProcedure='mayaSoftwareRefreshIprImage', pauseIprRenderProcedure='mayaSoftwarePauseIprRender', changeIprRegionProcedure='mayaSoftwareChangeIprRegion', iprOptionsMenuLabel='IPR Tuning Options', iprOptionsSubMenuProcedure='mayaSoftwareIprUpdateOptionsSubMenu', iprRenderSubMenuProcedure='mayaSoftwareIprUpdateRenderSubMenu', renderProcedure='mayaSoftwareRender', renderOptionsProcedure='RenderOptions', renderDiagnosticsProcedure='RenderDiagnostics', commandRenderProcedure='render -batch', batchRenderProcedure='BatchRender', batchRenderOptionsProcedure='BatchRenderOptions', batchRenderOptionsStringProcedure="mayaSoftwareBatchRenderOptionsString", cancelBatchRenderProcedure='CancelBatchRender', showBatchRenderProcedure='ShowBatchRender', showRenderLogProcedure='', showBatchRenderLogProcedure='', renderRegionProcedure='mayaRenderRegion', textureBakingProcedure='performConvertSolidTx', polyPrelightProcedure='performPrelight', renderingEditorsSubMenuProcedure='', logoImageName='', logoCallbackProcedure='' )
# To add a render globals node the renderer uses:
#
cmds.renderer( 'anotherRenderer', edit=True, addGlobalsNode='defaultRenderGlobals' )
# To add the tabs associated with the specified renderer
# for the unified render globals window, use the syntax
#
# renderer -edit
# -addGlobalsTab globalsTabLabel
# globalsTabCreateProcName
# globalsTabUpdateProcName
# renderer;
#
# where "globalsTabLabel" is the label of the tab,
# "globalsTabCreatedProcName" is the name of the mel procedure
# which is used to create the content in the tab.
# and "globalsTabCreatedProcName" is the name of the mel procedure
# which is used to update the content in the tab.
#
# Note that if you want to add a number of tabs, you need to repeat
# this renderer command for each tab you wish to add, as shown below.
#
cmds.renderer( 'anotherRenderer', edit=True, addGlobalsTab=('Maya Software', 'createMayaSoftwareGlobalsTab', 'updateMayaSoftwareGlobalsTab') )
# To get a list of unified render globals window tab labels associated
# with the specified renderer.
#
cmds.renderer( 'anotherRenderer', query=True, globalsTabLabels=True )
# To get a list of names of mel procedures which are used to
# create the unified render globals window tabs associated with
# the specified renderer.
#
cmds.renderer( 'anotherRenderer', query=True, globalsTabCreateProcNames=True )
# To get a list of names of mel procedures which are used to
# update the unified render globals window tabs associated with
# the specified renderer.
#
cmds.renderer( 'anotherRenderer', query=True, globalsTabUpdateProcNames=True )
# To view a list of registered renderers.
#
cmds.renderer( query=True, namesOfAvailableRenderers=True )
# To check if anotherRenderer exists.
#
cmds.renderer( 'anotherRenderer', exists=True )
# To view a list of render globals nodes used by the specified
# renderer:
#
cmds.renderer( 'anotherRenderer', query=True, globalsNodes=True )