Deprecated List

Member KFbxKFCurveFilter::Apply (KFCurveNode &pCurveNode, bool pRecursive=true)
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Member KFbxKFCurveFilter::Apply (KFCurve &pCurve)
.

Member KFbxKFCurveFilter::Apply (KFCurve **pCurve, int pCount)
.

Member KFbxKFCurveFilter::GetStartKey (KFCurve &pCurve) const
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Member KFbxKFCurveFilter::GetStopKey (KFCurve &pCurve) const
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Member KFbxKFCurveFilter::NeedApply (KFCurve &pCurve)
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Member KFbxKFCurveFilter::NeedApply (KFCurve **pCurve, int pCount)
.

Member KFbxKFCurveFilter::NeedApply (KFCurveNode &pCurveNode, bool pRecursive=true)
.

Member KFbxScene::FillNodeArray (KArrayTemplate< KFbxNode * > &pNodeArray)
Clear then fill a node array with all existing nodes included in the scene.