KFbxGeometryConverter Member List

This is the complete list of members for KFbxGeometryConverter, including all inherited members.
AddAlternateGeometry(KFbxNode *pNode, KFbxGeometry *pSrcGeom, KFbxGeometry *pAltGeom, KFbxWeightedMapping *pSrcToAltWeightedMapping, bool pConvertDeformations)KFbxGeometryConverter
AddTriangulatedMeshGeometry(KFbxNode *pNode, int pUVStepCoeff)KFbxGeometryConverter
BuildClusterToSourceMapping(KArrayTemplate< KFbxCluster * > const &pSourceClusters, KFbxWeightedMapping *pClusterToSourceMapping)KFbxGeometryConverter [protected]
CheckClusterToSourceMapping(KFbxWeightedMapping *pClusterToSourceMapping)KFbxGeometryConverter [protected]
CheckForZeroWeightInShape(KFbxGeometry *pGeometry)KFbxGeometryConverter [protected]
ComputeEdgeSmoothingFromNormals(KFbxMesh *pMesh) const KFbxGeometryConverter
ComputeEdgeSmoothingFromPolygonSmoothing(KFbxMesh *pMesh, int pIndex=0) const KFbxGeometryConverter
ComputeGeometryControlPointsWeightedMapping(KFbxGeometry *pSrcGeom, KFbxGeometry *pDstGeom, KFbxWeightedMapping *pSrcToDstWeightedMapping, bool pSwapUV=false)KFbxGeometryConverter
ComputeNurbToMeshControlPointsWeightedMapping(KFbxNurbsSurface *pSrcNurb, KFbxMesh *pDstMesh, KFbxWeightedMapping *pMapping, bool pRescaleUVs=false, bool pSwapUV=false)KFbxGeometryConverter [protected]
ComputePatchToMeshControlPointsWeightedMapping(KFbxPatch *pSrcPatch, KFbxMesh *pDstMesh, KFbxWeightedMapping *pMapping, bool pSwapUV=false)KFbxGeometryConverter [protected]
ComputePolygonSmoothingFromEdgeSmoothing(KFbxMesh *pMesh, int pIndex=0) const KFbxGeometryConverter
ConvertCluster(int pSourceClusterIndex, KFbxWeightedMapping *pClusterToSourceMapping, KFbxWeightedMapping *pSourceToDestinationMapping, KFbxCluster *pDestinationCluster)KFbxGeometryConverter [protected]
ConvertClusters(KFbxGeometry const *pSource, KFbxGeometry *pDestination, KFbxWeightedMapping *pSourceToDestinationMapping)KFbxGeometryConverter [protected]
ConvertClusters(KArrayTemplate< KFbxCluster * > const &pSourceClusters, int pSourceControlPointsCount, KArrayTemplate< KFbxCluster * > &pDestinationClusters, int pDestinationControlPointsCount, KFbxWeightedMapping *pSourceToDestinationMapping)KFbxGeometryConverter [protected]
ConvertGeometryAnimation(KFbxNode *pNode, KFbxGeometry *pSrcGeom, KFbxGeometry *pDstGeom)KFbxGeometryConverter
ConvertMaterialReferenceMode(KFbxMesh *pMeshRef) const KFbxGeometryConverter [protected]
ConvertNurbs(T1 *pNewNurb, T2 *pOldNurb)KFbxGeometryConverter [protected]
ConvertNurbsSurfaceToNurb(KFbxNurbsSurface *pNurb)KFbxGeometryConverter
ConvertNurbsSurfaceToNurbInPlace(KFbxNode *pNode)KFbxGeometryConverter
ConvertNurbToNurbsSurface(KFbxNurb *pNurb)KFbxGeometryConverter
ConvertNurbToNurbsSurfaceInPlace(KFbxNode *pNode)KFbxGeometryConverter
ConvertPatchToNurb(KFbxPatch *pPatch)KFbxGeometryConverter
ConvertPatchToNurbInPlace(KFbxNode *pNode)KFbxGeometryConverter
ConvertPatchToNurbsSurface(KFbxPatch *pPatch)KFbxGeometryConverter
ConvertPatchToNurbsSurfaceInPlace(KFbxNode *pNode)KFbxGeometryConverter
ConvertShapes(KFbxGeometry const *pSource, KFbxGeometry *pDestination, KFBXSurfaceEvaluator *pEvaluator, int pUCount, int pVCount)KFbxGeometryConverter [protected]
ConvertShapes(KFbxGeometry const *pSource, KFbxGeometry *pDestination, KFbxWeightedMapping *pSourceToDestinationMapping)KFbxGeometryConverter [protected]
CopyAnimationCurves(KFbxNode *pNode, KFbxGeometry *pNewGeometry)KFbxGeometryConverter [protected]
CreateAndCopyLayerElement(KFbxMesh *pNewMesh, KFbxMesh *pRefMesh)KFbxGeometryConverter
CreateMeshFromParametricSurface(KFbxGeometry const *pGeometry)KFbxGeometryConverter [protected]
CreateNurbFromPatch(KFbxPatch *pPatch)KFbxGeometryConverter [protected]
CreateNurbsSurfaceFromPatch(KFbxPatch *pPatch)KFbxGeometryConverter [protected]
DuplicateControlPoints(KArrayTemplate< KFbxVector4 > &pControlPoints, KArrayTemplate< int > &pPolygonVertices)KFbxGeometryConverter [protected]
EmulateNormalsByPolygonVertex(KFbxMesh *pMesh)KFbxGeometryConverter
FlipControlPoints(KFbxGeometryBase *pPoints, int pUCount, int pVCount) const KFbxGeometryConverter [protected]
FlipNurb(KFbxNurb *pNurb, bool pSwapUV, bool pSwapClusters)KFbxGeometryConverter
FlipNurbsCurve(KFbxNurbsCurve *pCurve) const KFbxGeometryConverter [protected]
FlipNurbsSurface(KFbxNurbsSurface *pNurb, bool pSwapUV, bool pSwapClusters)KFbxGeometryConverter
InitializeWeightInControlPoints(KFbxGeometryBase *pGeometry)KFbxGeometryConverter [protected]
InitializeWeightInNormals(KFbxLayerContainer *pLayerContainer)KFbxGeometryConverter [protected]
KFbxGeometryConverter(KFbxSdkManager *pManager)KFbxGeometryConverter
mManagerKFbxGeometryConverter [protected]
ReplaceNodeAttribute(KFbxNode *pNode, KFbxNodeAttribute *pNewNodeAttr)KFbxGeometryConverter
ResizePolygon(KFbxMesh *pNewMesh, int pNewCountVertices=0, int pNewCountPolygons=0, bool pClearFlag=true)KFbxGeometryConverter [protected]
RevertMaterialReferenceModeConversion(KFbxMesh *pMeshRef) const KFbxGeometryConverter [protected]
SetLayerElements(KFbxMesh *pNewMesh, KFbxMesh *pMesh, int pPolygonIndex, int pPolyPointIndex, int pLoopIndex, bool pIsSearched, bool pIsEndPolygon)KFbxGeometryConverter
SplitMeshesPerMaterial(KFbxScene *pScene)KFbxGeometryConverter
SplitMeshPerMaterial(KFbxMesh *pMesh)KFbxGeometryConverter
TriangulateContinuousSurface(KFbxMesh *pMesh, KFBXSurfaceEvaluator *pSurface, kUInt pPointCountX, kUInt pPointCountY, bool ClockWise=false)KFbxGeometryConverter [protected]
TriangulateInPlace(KFbxNode *pNode)KFbxGeometryConverter
TriangulateMesh(KFbxMesh const *pMesh)KFbxGeometryConverter
TriangulateMeshAdvance(KFbxMesh const *pMesh, bool &pStatus)KFbxGeometryConverter
TriangulateNurb(KFbxNurb const *pNurb)KFbxGeometryConverter
TriangulatePatch(KFbxPatch const *pPatch)KFbxGeometryConverter
TriangulatePolygon(KFbxMesh *pNewMesh, KFbxVector4 *pControlPoints, int *pVertexIndices, int *pPolyVertexIndices, int pStartVertexIndex, KFbxVector4 &pNormal, int pMaterialIndex, int pPolygonSize, int polygonIndex)KFbxGeometryConverter
UpdatePolygon(KFbxMesh *pNewMesh, KFbxMesh const *pRefMesh, int pPolygonIndex, int *pNewIndex, int &pVerticeIndexMeshTriangulated, int &pPolygonIndexMeshTriangulated)KFbxGeometryConverter [protected]
UpdatePolygon(KFbxMesh *pNewMesh, KFbxMesh const *pRefMesh, int pPolygonIndex, int *pNewIndex, int &pVerticeIndexMeshTriangulated, int &pPolygonIndexMeshTriangulated, int pTriangleNum)KFbxGeometryConverter [protected]
~KFbxGeometryConverter()KFbxGeometryConverter