/**************************************************************************************** Copyright (C) 2010 Autodesk, Inc. All rights reserved. Use of this software is subject to the terms of the Autodesk license agreement provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. ****************************************************************************************/ #ifndef _INIT_SCENE_H #define _INIT_SCENE_H #include "Texture.h" void ConvertNurbsAndPatch(KFbxSdkManager* pSdkManager, KFbxScene* pScene); void FillCameraArray(KFbxScene* pScene, KArrayTemplate<KFbxNode*>& pCameraArray); void FillPoseArray(KFbxScene* pScene, KArrayTemplate<KFbxPose*>& pPoseArray); void PreparePointCacheData(KFbxScene* pScene); #endif // #ifndef _INIT_SCENE_H