/************************************************************************************** Copyright (C) 2001 - 2010 Autodesk, Inc. and/or its licensors. All Rights Reserved. The coded instructions, statements, computer programs, and/or related material (collectively the "Data") in these files contain unpublished information proprietary to Autodesk, Inc. and/or its licensors, which is protected by Canada and United States of America federal copyright law and by international treaties. The Data may not be disclosed or distributed to third parties, in whole or in part, without the prior written consent of Autodesk, Inc. ("Autodesk"). THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY. ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR FREE. IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR EXPENSES OF ANY KIND (INCLUDING WITHOUT LIMITATION PUNITIVE OR MULTIPLE DAMAGES OR OTHER SPECIAL, DIRECT, INDIRECT, EXEMPLARY, INCIDENTAL, LOSS OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF LIABILITY, WHETHER DERIVED FROM CONTRACT, TORT (INCLUDING, BUT NOT LIMITED TO, NEGLIGENCE), OR OTHERWISE, ARISING OUT OF OR RELATING TO THE DATA OR ITS USE OR ANY OTHER PERFORMANCE, WHETHER OR NOT AUTODESK HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE. **************************************************************************************/ // // This file contains the functions to get the local and the global // position of a node for a given time in the current animation stack. // #include <fbxsdk.h> #include <math.h> #include <fbxfilesdk/fbxfilesdk_nsuse.h> #include "GetPosition.h" // Get the global position. // Do not take in account the geometric transform. KFbxXMatrix GetGlobalPosition(KFbxNode* pNode, KTime& pTime, KFbxXMatrix* pParentGlobalPosition) { // Ideally this function would use parent global position and local position to // compute the global position. // Unfortunately the equation // lGlobalPosition = pParentGlobalPosition * lLocalPosition // does not hold when inheritance type is other than "Parent" (RSrs). To compute // the parent rotation and scaling is tricky in the RrSs and Rrs cases. // This is why GetNodeGlobalTransform() is used: it always computes the right // global position. return pNode->EvaluateGlobalTransform(pTime); } // Get the global position of the node for the current pose. // If the specified node is not part of the pose, get its // global position at the current time. KFbxXMatrix GetGlobalPosition(KFbxNode* pNode, KTime& pTime, KFbxPose* pPose, KFbxXMatrix* pParentGlobalPosition) { KFbxXMatrix lGlobalPosition; bool lPositionFound = false; if (pPose) { int lNodeIndex = pPose->Find(pNode); if (lNodeIndex > -1) { // The bind pose is always a global matrix. // If we have a rest pose, we need to check if it is // stored in global or local space. if (pPose->IsBindPose() || !pPose->IsLocalMatrix(lNodeIndex)) { lGlobalPosition = GetPoseMatrix(pPose, lNodeIndex); } else { // We have a local matrix, we need to convert it to // a global space matrix. KFbxXMatrix lParentGlobalPosition; if (pParentGlobalPosition) { lParentGlobalPosition = *pParentGlobalPosition; } else { if (pNode->GetParent()) { lParentGlobalPosition = GetGlobalPosition(pNode->GetParent(), pTime, pPose); } } KFbxXMatrix lLocalPosition = GetPoseMatrix(pPose, lNodeIndex); lGlobalPosition = lParentGlobalPosition * lLocalPosition; } lPositionFound = true; } } if (!lPositionFound) { // There is no pose entry for that node, get the current global position instead lGlobalPosition = GetGlobalPosition(pNode, pTime, pParentGlobalPosition); } return lGlobalPosition; } // Get the matrix of the given pose KFbxXMatrix GetPoseMatrix(KFbxPose* pPose, int pNodeIndex) { KFbxXMatrix lPoseMatrix; KFbxMatrix lMatrix = pPose->GetMatrix(pNodeIndex); memcpy((double*)lPoseMatrix, (double*)lMatrix, sizeof(lMatrix.mData)); return lPoseMatrix; } // Get the geometry deformation local to a node. It is never inherited by the // children. KFbxXMatrix GetGeometry(KFbxNode* pNode) { KFbxVector4 lT, lR, lS; KFbxXMatrix lGeometry; lT = pNode->GetGeometricTranslation(KFbxNode::eSOURCE_SET); lR = pNode->GetGeometricRotation(KFbxNode::eSOURCE_SET); lS = pNode->GetGeometricScaling(KFbxNode::eSOURCE_SET); lGeometry.SetT(lT); lGeometry.SetR(lR); lGeometry.SetS(lS); return lGeometry; }