, including all inherited members.
| createNCloth() | MnCloth | |
| getBounce(MFloatArray &bounce) const | MnCloth | |
| getFriction(MFloatArray &friction) const | MnCloth | |
| getInverseMass(MFloatArray &inverseMass) const | MnCloth | |
| getNumVertices(unsigned int &numVerts) const | MnCloth | |
| getPositions(MFloatPointArray &positions) const | MnCloth | |
| getThickness(MFloatArray &radius) const | MnCloth | |
| getVelocities(MFloatPointArray &velocities) const | MnCloth | |
| MnCloth() | MnCloth | |
| MnObject() | MnObject | |
| setAddCrossLinks(float addCrossLinks) | MnCloth | |
| setAirTightness(float airTightness) | MnCloth | |
| setBendAngleDropoff(float dropoff) | MnCloth | |
| setBendAngleScale(float scale) | MnCloth | |
| setBendResistance(float strength) | MnCloth | |
| setBendRestAngleFromPositions(const MFloatPointArray &positions) | MnCloth | |
| setBounce(float bounce) | MnCloth | |
| setBounce(float *bounce) | MnCloth | |
| setCollisionFlags(const bool vertToVert, const bool edgeToEdge=false, const bool faceToFace=false) | MnCloth | |
| setComputeRestAngles(const bool b) | MnCloth | |
| setComputeRestLength(const bool b) | MnCloth | |
| setDamping(float damping) | MnCloth | |
| setDamping(float *damping) | MnCloth | |
| setDisableGravity(const bool b) | MnCloth | |
| setDragAndLift(float drag, float lift) | MnCloth | |
| setFriction(float friction) | MnCloth | |
| setFriction(float *friction) | MnCloth | |
| setIncompressibility(float v) | MnCloth | |
| setInputMeshAttractAndRigidStrength(float *inputAttractArray, float *rigidArray, float *deformArray) | MnCloth | |
| setInputMeshAttractDamping(float damping) | MnCloth | |
| setInputMeshAttractPositions(const MFloatPointArray &positions) | MnCloth | |
| setInverseMass(float invMass) | MnCloth | |
| setInverseMass(float *invMass) | MnCloth | |
| setLinksRestLengthFromPositions(const MFloatPointArray &positions) | MnCloth | |
| setMaxIterations(const int it) | MnCloth | |
| setMaxSelfCollisionIterations(const int it) | MnCloth | |
| setPositions(const MFloatPointArray &positions, bool startFrame=true) | MnCloth | |
| setPressure(float pressure) | MnCloth | |
| setPressureDamping(float damp) | MnCloth | |
| setPumpRate(float pump) | MnCloth | |
| setRestitutionAngle(float angle) | MnCloth | |
| setRestitutionTension(float tension) | MnCloth | |
| setSealHoles(bool seal) | MnCloth | |
| setSelfCollideWidth(float width) | MnCloth | |
| setSelfCollisionFlags(const bool vertToVert, const bool vertToEdge=false, const bool vertToFace=false, const bool edgeToEdge=false, const bool edgeToFace=false) | MnCloth | |
| setSelfCollisionSoftness(float softness) | MnCloth | |
| setSelfCrossoverPush(float val) | MnCloth | |
| setSelfTrappedCheck(bool on) | MnCloth | |
| setShearResistance(float resistance) | MnCloth | |
| setStartPressure(float startPressure) | MnCloth | |
| setStretchAndCompressionResistance(float stretchResist, float compressionResist) | MnCloth | |
| setStretchAndCompressionResistance(float *stretchResist, float *compressionResist) | MnCloth | |
| setTangentialDrag(float tangentialDrag) | MnCloth | |
| setThickness(float radius) | MnCloth | |
| setThickness(float *radius) | MnCloth | |
| setTopology(const int numFaces, int *numVertsPerFace, int *faces, const int numEdges, int *edges) | MnCloth | |
| setTrackVolume(bool track) | MnCloth | |
| setVelocities(const MFloatPointArray &velocities) | MnCloth | |
| ~MnCloth() | MnCloth | [virtual] |
| ~MnObject() | MnObject | [virtual] |