00001 /*============================================================================== 00002 00003 file: mentalrayInMax.h 00004 00005 author: Daniel Levesque 00006 00007 created: 05May2004 00008 00009 description: 00010 00011 General include file for anyone who uses mental ray in Max. 00012 00013 modified: 00014 00015 00016 (c) 2004 Autodesk 00017 ==============================================================================*/ 00018 #pragma once 00019 00020 #define MRRENDERER_CLASSID_PARTA 0x58f67d6c 00021 #define MRRENDERER_CLASSID_PARTB 0x4fcf3bc3 00022 00023 // The class ID of the metnal ray renderer 00024 #define MRRENDERER_CLASSID Class_ID(MRRENDERER_CLASSID_PARTA, MRRENDERER_CLASSID_PARTB) 00025