Go
to the documentation of this file.
00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021 #pragma once
00022
00023 #include "..\baseinterface.h"
00024 #include "..\maxtypes.h"
00025
00026
00027 class Interval;
00028
00030 #define MR_PHYSSUN_CLASS_ID Class_ID(0x71503bbb, 0x25e21124)
00031
00032 #define IID_MR_PHYSICAL_SUN_LIGHT Interface_ID(0x4c230590, 0x15fe4287)
00033
00035
00043 class IMRPhysicalSunLight : public BaseInterface {
00044 public:
00046 virtual Interface_ID GetID() { return IID_MR_PHYSICAL_SUN_LIGHT; };
00047
00049 virtual ~IMRPhysicalSunLight() {};
00050
00055
00056
00061 virtual bool getInheritFromSky(TimeValue &t, Interval &valid) const = 0;
00067 virtual bool setInheritFromSky(TimeValue t, bool inheritFromSky) = 0;
00069
00077
00078
00083 virtual bool getPhotonTargetEnabled(TimeValue &t, Interval &valid) const = 0;
00089 virtual bool setPhotonTargetEnabled(TimeValue t, bool enablePhotonTarget) = 0;
00091
00095
00096
00101 virtual float getPhotonTarget (TimeValue &t, Interval &valid) const = 0;
00107 virtual bool getPhotonTarget (TimeValue t, float photonTarget) = 0;
00109
00112
00113
00118 virtual float getMultiplier (TimeValue &t, Interval &valid) const = 0;
00124 virtual bool setMultiplier (TimeValue t, float multiplier) = 0;
00126
00129
00130
00135 virtual float getSkyMultiplier (TimeValue &t, Interval &valid) const = 0;
00141 virtual bool setSkyMultiplier (TimeValue t, float skyMultiplier) = 0;
00143
00149
00150
00155 virtual float getHaze(TimeValue &t, Interval &valid) const = 0;
00161 virtual bool setHaze(TimeValue t, float haze) = 0;
00163
00169
00170
00175 virtual float getRedBlueShift (TimeValue &t, Interval &valid) const = 0;
00181 virtual bool setRedBlueShift (TimeValue t, float redBlueShift) = 0;
00183
00189
00190
00195 virtual float getSaturation (TimeValue &t, Interval &valid) const = 0;
00201 virtual bool setSaturation (TimeValue t, float saturation) = 0;
00203
00206
00207
00212 virtual float getHorizonHeight(TimeValue &t, Interval &valid) const = 0;
00218 virtual bool setHorizonHeight(TimeValue t, float horizonHeight) = 0;
00220
00225
00226
00231 virtual float getShadowSoftness (TimeValue &t, Interval &valid) const = 0;
00237 virtual bool setShadowSoftness (TimeValue t, float shadowSoftness) = 0;
00239
00243
00244
00249 virtual int getShadowSamples (TimeValue &t, Interval &valid) const = 0;
00255 virtual bool setShadowSamples (TimeValue t, int shadowSamples) = 0;
00257 };
00258